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Blue Falcon

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Template:Infobox Final Smash The Blue Falcon (ブルーファルコン) is Captain Falcon's vehicle for his on-screen appearance in Super Smash Bros., Brawl, and SSB4. It appears in Melee as well, as a vehicle shown in the opening cinema along with Samus' Gunship and the Great Fox, and also as a stage element on Big Blue and Mute City. Blue Falcon also is Captain Falcon's Final Smash. It starts when Captain Falcon calls (saying "Come on! Blue Falcon!") for his F-Zero machine, the Blue Falcon. The Blue Falcon crashes through the stage in front of Captain Falcon. Whoever it hits when it first appears will be hit by the rest of the move. Characters who are not hit will stay in place until the end of the smash. A short cutscene appears, and the opponents are run over and sent flying, doing about 40% damage if every part of the attack hits and has high knockback. Like certain other Final Smashes, if no one is hit when the Blue Falcon appears, then the attack fails. This Final Smash requires precise timing as one must get close to foes. It appears again in Brawl as a stage element at Port Town Aero Dive.

As a Final Smash

Damage & Knockback

The Blue Falcon drives into Luigi, initiating the Final Smash.

The number of targets hit by this Final Smash inversely affects knockback: on a single target, it is powerful enough to guarantee a KO, while a lot of targets may collide with one another, reducing the resulting knockback. Regardless of number of targets, damage remains a constant 40%. However, it could inflict only 5% if used twice in a row in Training mode.

Glitches

  • If Captain Falcon uses Blue Falcon while there are other characters in a trapped animation, such as a Kirby in a Stone state or a character swallowed by Gulpin, the trapped characters' obstruction will disappear and they will be seen in their T-Stance during the entirety of Blue Falcon.
  • If done on a large-size custom stage with the bottom entirely of ice, and if C. Falcon is giant, he slides on the ice to catch the opponent with the Blue Falcon while sliding. If done correctly, he will SD in the middle of the move, and he will respawn with the Blue Falcon in the background when facing left and foreground when right.
  • In Training, the invisible items glitch can trigger. If a player places an item on the middle of the race track, the item will be stuck on the race track. When the racing animation is finished and Captain Falcon performs a pose, the item becomes invisible at the end of the Final Smash, and will remain invisible until picked up.
  • If C. Falcon is swallowed by the Bulborb on the Distant Planet stage and uses Blue Falcon on an opponent who is not inside the Bulborb, he will be trapped in a blind pose for the duration of the Final Smash.
  • If Blue Falcon is used on an opponent right under or above the upper blast line, the opponent will be star KO'd during the moment where Captain Falcon first activates the attack. They will still be in the ramming cutscene and be hit by the second portion of the attack, which results in a double KO, as they were hit by the machine originally. A video of it can be seen here; the glitch was discovered by Omega Tyrant.

Trophy

Blue Falcon Trophy in Brawl
Blue Falcon
Captain Falcon's Final Smash. His beloved ship, the Blue Falcon, roars onto the screen once he touches a foe in front of him. The enemy gets sent to a racetrack, at which point the Blue Falcon screams down at a ridiculous speed and launches the unlucky victim. What track is it? Where did the machine come from? This is one technique that's an utter mystery.

Sticker

Name Game Effect Character(s)
Blue Falcon F-Zero GX Specials: Direct Attack +3 Captain Falcon
Brawl Sticker Blue Falcon (F-Zero GX).png
Blue Falcon
(F-Zero GX)

Event

In Event 24: Come On! Blue Falcon!, the player plays as Captain Falcon and must use this Final Smash to KO two R.O.B.s before one complete lap of Port Town Aero Dive.

Origin

The Blue Falcon is Captain Falcon's ship in every F-Zero game to date, and is playable from the start in all of them. This version is taken almost directly from F-Zero GX, but seems to employ a number of characteristics from many other F-Zero titles.

Gallery

Trivia

  • If the car crashes into someone with infinite launch resistance, it looks like the victim isn't taken away, but the Final Smash still initiates with the character being struck and still getting the same damage and knockback after the cutscene.
  • This is the only move that Captain Falcon uses that is derived from the games that he stars in. All of his other moves are original and created for the Smash Bros. series.
  • If Blue Falcon is activated while Captain Falcon is running on ice and slides into the opponent while using his Final Smash, the cutscene will show a close-up of the Blue Falcon, eventually going behind it. His opponents will not be hit by the attack. An example can be seen here. From this point onwards in the match or Training session, Smash Balls and any missing Dragoon pieces will not appear. This is because the Captain Falcon self-destructed in the middle of the move so the game thinks the move is not complete.
  • When the Final Smash is used on Zero Suit Samus, her Paralyzer vanishes, and only reappears after the move has ended. A similiar effect happens when Wario is on his Wario Bike, except all items will vanish.
  • The racetrack can be played on as an actual stage through hacking.
  • This Final Smash is one of two in the game in which the camera does not zoom in on upon its activation, the other being Mr. Game & Watch's Octopus. However, when Pokémon Trainer uses Triple Finish on the Mario Bros. stage, it will not zoom in.