Fox (PM)
Fox in Project M and Project+ | |
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Universe | Star Fox |
Base game appearance | Brawl |
Moveset inspiration | Fox (SSBM) |
Alternate costume | Classic Fox |
Fox is a playable character in the Brawl mod Project M. He was remade to be nearly identical to his Melee counterpart in terms of attack hitboxes and animations.
Attributes
Fox is the famously potent fighter from Melee. With incredible mobility, deadly combos, and good options on both defense and offense, Fox is a force to be reckoned with. His moveset features the infamous shine, which aside from reflecting projectiles, is a key factor in Fox's combos and can be used to gimp opponents. The angle at which it sends opponents and its ability to be canceled with a jump or wavedash (known as a waveshine when done out of a shine) combine to allow it to lead into most of Fox's other moves. Fox's speed and his blaster come together to give him the ability to camp against opponents who do not approach Fox. For those who do approach Fox, they must deal with his up smash which is quick and deadly, especially out of shield. Fox's combo game is also notorious. Most of Fox's moves are oriented toward comboing opponents, with his aerials and tilts largely being lag free and great for repeatedly hitting opponents. Fox's up throw can set up for many moves, like one (or more) up airs, a back air, or a tech chase at lower percentages on fastfallers with an up smash or another grab.
However, Fox's efficiency at tearing through opponents does not come without considerable weaknesses. Fox has a high falling speed (one of the highest in the game) and a low air speed, making him very susceptible to combos and chain grabs. He also has a rather short and linear recovery. The predictable behavior of both Fire Fox and Fox Illusion make Fox easy to edge guard or gimp, and Fox often has trouble making it back to stage despite only being launched to a distance where many characters could easily recover.
Changes from Melee to PM
- Can now tech out of Falco's down throw.
- Shine can be canceled even after reflecting a projectile, which prevents a shine lock from characters with fast projectiles such as Fox or Falco. This also allows reflected projectiles to be followed up on via a waveshine or other move out of a jump.
- Blaster shots decay in damage based on distance.
- Shine no longer has intangibility on the first frame of activation.
- Can no longer perform waveshine infinites against walls, as opponents now fall down when the shine knocks them into a wall.
- Fox has a new idle pose based off of his "standing" victory pose from Smash 64 and Melee.
Classic Fox
Fox now has an alternate costume based off his appearance in Melee, Star Fox 64, and other earlier Star Fox games. There are four variations of this costume: the original and the three team colors used in Melee.
Revisions
2.1
- Up throw issues have been addressed.
- Forward tilt does not halt momentum when used.
2.5b
- General hurtboxes adjusted.
- Up smash animation made more alike to Melee.
- Down throw no longer spins the victim around oddly while being lasered.
- Fire Fox hitbox placement adjusted to match Melee.
- Reflector graphical effects placed where its hitboxes are properly.
2.6b
- Reflector can be released during the reflect lag to go into the end animation afterwards, preventing rapid hitting projectiles like Fox's standing laser that can re-hit before the reflect lag ends from being able to trap him in it.
- Blaster projectile decays in damage based on distance.
- Reflector invincibility frames removed.
- Animation transitions from Wait for some moves adjusted to look cleaner.
- Fire Fox distance ported from Melee.
- Although due to the inherent differences of the Project M game engine from Melee's, compared to Melee the move gives slightly more distance when used at a completely horizontal angle and slightly less distance when used at a completely vertical angle.
- Up taunt has the "Here I come!" sound effect re-enabled.
3.0
- Laser duration now matches Melee.
Moveset
Up to date as of [version].
Name | Damage | Description | |
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Neutral attack | Jab, Straight, Rapid Kick | 4%, 4%, 1% Each Kick | A 3 Hit Combo that leads to a rapid kick that can be continued by holding the Attack Button. |
Forward tilt | Fox Kick | 9% | Fox kicks the opponent swiftly for some knockback. |
Up tilt | Back Kick | 12% | Fox does a juggling kick to the opponent. |
Down tilt | Fox Tail | 10% | Fox swipes at the opponent with his tail. |
Dash attack | Jumping Side Kick | 7% going down to 5% | Fox dash kicks the opponent, losing strength the longer it's out. |
Forward smash | Roundhouse Kick | 15% | Fox kicks at the opponent with full force. |
Up smash | Flip Kick | 18% Initial, 13% Ending | Fox flip kicks the opponent, losing strength the farther it is into the animation. |
Down smash | Fox Split | 15% | Fox does a split to attack both sides of him. |
Neutral aerial | Flying Kick | 12% going down to 9% | Fox does a Sex Kick That loses power the longer it's out. |
Forward aerial | Tornado Kick | 7%, 5%, 6% | Fox does a 5-kick move. Can be used to rack up damage. |
Back aerial | Reverse Spin Kick | 15% going down to 9% | Fox extends a kick behind him. Loses power the longer it is out. |
Up aerial | McCloud Flip | 5% First Kick, 13% Second Kick | Fox flips himself upwards to do a double kick. Great finisher. |
Down aerial | Air Drill | 3% Each Twist | Fox twists himself in the air to rack up damage. |
Grab | Grab | Grabs the opponent. | |
Pummel | Knee | 3% | A fairly quick knee pummel. |
Forward throw | Elbow Bash | 7% | Fox bashes into the opponent to knock them back. |
Back throw | Skeet Blaster | 8% | Fox throws his foe backwards, shooting at them afterwards. |
Up throw | Star Blaster | 8% | Fox throws the foe upwards, and fires at them. |
Down throw | Floor Blaster | 5% | Fox forces his foe onto the floor, and fires directly at them. |
Floor attack (front) | Double Kick | 6% | Fox does a kick in front and in back. |
Floor attack (back) | Punch n' Kick | 6% | Fox punches forwards, and kicks backwards. |
Floor attack (trip) | Tail Spin | 5% | Fox spins around, hitting foes with his tail. |
Edge attack (fast) | Twirl Kick | 8% | Fox twirls at his opponent, doing a long range kick. |
Edge attack (slow) | Hammer Kick | 9% | Fox gets up slowly and suddenly hammers the ground with his foot. |
Neutral special | Blaster | 1-3% Each Blast | Fox uses his blaster to shoot the opponent. They are faster than Falco's but do not cause stun. The longer each laser is out, the less damage it does |
Side special | Fox Illusion | 7% | Fox disappears, and suddenly dashes across the stage, leaving behind after-images. |
Up special | Fire Fox | 2% For Each Charge Hit (10% If all 5 connect), 14% Fire Fox | Fox charges up energy, and suddenly blasts off in one of eight directions, depending on which one is held. |
Down special | Reflector | 5% during Initial Frame | Fox activates a Reflector around him. All projectiles are deflected and do more damage than they normally would. Can be jump canceled. |
Final Smash | Landmaster | Varies | Fox calls in a Landmaster. The Landmaster lasts the longest out of the three, and has the lowest air speed. |
In competitive play
Notable players
Palette swaps
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |