Thunder (Robin)
Thunder | |
---|---|
Robin charging Thunder. | |
User | Robin |
Universe | Fire Emblem |
Thunder (サンダー, Sandā) is Robin's neutral special move in Super Smash Bros. 4. It is a chargeable special move that fires a long ranged electric projectile. The charge can be stored with the shield button. It also changes his tome to Thunder if it is not already in use.
Origin
Thunder magic is one of the five different branches of tomes in the Fire Emblem series, along with Fire, Wind, Light, and Dark. Thunder, Fire, and Wind are commonly grouped into a collective series known as anima magic. Some games have a weapon triangle for the anima tomes: Thunder beats fire, fire beats wind, and wind beats thunder. Some games, like Radiant Dawn, have another triangle: dark beats anima, anima beats light, and light beats dark. Thunder, Elthunder, Arcthunder, and Thoron, the four thunder tomes featured in Smash 4, are the separate ranks, in ascending order, for this branch of tomes, with Thunder being the basic stage.
In Fire Emblem: Awakening, Robin's starting class, the Tactician, allows him to use both magic and swords; in addition, his starting inventory in the game features a thunder magic tome. While there is no charging mechanic in this game, the way how this move works in Super Smash Bros. 4 may be a reference to the weapon ranking system in Fire Emblem games: the more a unit is experienced in a weapon category, the more it can use powerful weapons of that category. Robin starts in Awakening with E-rank weapon experience in tomes, but if he often uses them, he can grow to D, C, B and eventually A rank experience in tome usage, allowing him to use more powerful tomes later in the game. Indeed, the different Thunder tomes Robin uses in this move (basic Thunder, Elthunder, Arcthunder and Thoron) respectively require at least E, D, C and B rank tome experience to be used as weapons in the original game.