Super Smash Bros. Brawl

Zero Suit Samus (SSBB)/Down smash

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Overview

Zero Suit Samus aims her Paralyzer at the ground in front of herself, creating a lightning effect that paralyzes anyone who it hits for a short amount of time. The paralyzing effect will not last longer if used multiple times. It does 11-15% damage and only hits in front. Since it leaves the opponent very vulnerable, it is an excellent combo starter, giving plenty of time to setup an attack - if done twice it can rack up damage (at least 22% fresh), then depending on the situation, can be quickly followed up by a move such as a forward aerial to rack up more damage and start an aerial combo, or a grab. At high percentages, it can be followed up with a Plasma Whip, back aerial, or Flip Jump kick meteor smash offstage as a finisher. At low to mid percentages, the move can zero-death Fox, and other fastfallers to a lesser extent, by firing two more down smashes once the character is released from the "stun" effect.


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Hitboxes

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
0 0 0 11% 0 AngleIcon70.png 40 50 0 9.0 Root 0.0 3.0 10.0 1.0x 1.0x 30% HitboxTableIcon(NoClang).png File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(True).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 11% 0 AngleIcon70.png 40 50 0 9.0 Root 0.0 3.0 17.0 1.0x 1.0x 30% HitboxTableIcon(NoClang).png File:TypeIcon().png File:EffectIcon().png File:HitboxTableIcon(Sound).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(True).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Charge interval 15-16
Hitbox 20-24
Interruptible 36
Animation length 46
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Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Interruptibility
Interruptible