Super Smash Bros. Melee

Captain Falcon (SSBM)/Neutral attack/Infinite

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< Captain Falcon (SSBM)‎ | Neutral attack
Revision as of 13:20, June 9, 2014 by Toomai (talk | contribs) (right forgot these don't go here)
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For an overview of the overall natural combo, see here.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Each hit
0 0 1% 0 Sakurai angle 0 70 0 3.491964 45 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch
1 0 1% 0 Sakurai angle 0 70 0 3.491964 45 7.319844 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

Timing

The move ends when there is no attack button press between two breakpoints. As a result, to continue the move, the button must be pressed at least once per punch. The move always completes the loop once before attempting to end (inputs here do not continue the move beyond the minimum), so there is a minimum of six punches - five for the first time through the loop, and one more to allow the move to be continued.

Loops between 6-45
Hitboxes 10-11, 18-19, 26-27, 34-35, 41-42
Breakpoints 11, 19, 27, 35, 42
Animation length 54