User:Yellow

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Revision as of 01:21, May 19, 2014 by Yellow (talk | contribs) (→‎Coming back to Smash: I will finish my user page rehash tomorrow)
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Timson "Timson622222, DefinitelyNotATimson"
Timson622222.png
Character info
Smash 64 mains Kirby, Captain Falcon
Other Smash 64 character Pikachu
Melee mains Falco, Marth, Sheik
Other Melee characters Fox, Peach, Jigglypuff, Mario
Brawl mains Olimar, Falco, Marth
Other Brawl characters Meta Knight, Pikachu
Project M mains Fox, Marth, Sheik
Other Project M characters Lucas, Luigi, Falco, Ganondorf
Team info
Crew(s) Tech skill crew, Minecraft Isles
Personal and other info
Real name If you know me well enough, you should know already.
Birth date (age 26)
Location Northern California United States
Miscellaneous info
Skill Other Above average (Melee, Project M)
Below average (Brawl, Smash 64)

Hi there. My name is Timson, and there are apparently 622,222 of me. That's what, 0.00889% of the world population?

Read more about me below.

Boring stories

Origin of my username

There's not much of a story behind my username. When I was a young kid (about eight or nine years old, give or take?), I registered for Neopets, which every other person in my class already had at the time. I thought it would be a great idea to put my first name as my username, and so I punched it in. The username was already taken, so I thought it would be creative to append a bunch of numbers after it- I don't know where specifically "622222" came from and you'd have to ask my past self about that. I think that the username is kind of dumb now, but it's stuck with me and I don't think it'd be proper to change it after using it for so many years.

How I got into Smash

My first introduction to Smash took place when I was about six or seven. I was invited to a friend's house with several other people, and to pass the time, we would play Melee in their large living room. While Ken, Azen, and friends were developing the competitive metagame in MLG tournaments, I was still button-mashing and facerolling on the controller while losing horribly as Mewtwo and Bowser. I knew absolutely nothing about the game and lost frequently to my older friends, who utilized "faster" characters, such as Pikachu and Roy, and showed full mastery of special move spamming, traversing Temple, and abusing items. In fact, I think the only stock I ever took off anyone there was when I hit who was considered to be the "best" player there with a fully charged Shadow Ball. Even though I always lost, I enjoyed the thrill of the game and the multiplayer action. I tried to recreate that feeling at home by downloading Smash 64 and playing it with a keyboard and emulator, but I didn't get the same rush as I felt when I played Melee with others.

Shortly before Brawl's release, I played Melee once again with a friend I had spent the day with. I don't know how, but I ended up defeating him as Bowser on Rainbow Cruise. This series of games got me back into Smash, and I picked up Brawl several months after it came out in North America. I spent a long time scrutinizing the characters, although I wasn't really doing much but spamming special moves and smash attacks. I had very little knowledge about any competitive aspect then, and no tech skill whatsoever because I was Nintendo. I played very few people back then; the only times when I tried were during Wi-Fi sessions with Noodlebrain, and I was quickly decimated by his Stone and Hammer spam from Kirby as I didn't know how to work around those moves at all. I also had to endure listening to my friends' stories of beating players on random queue Wi-Fi as well as level 7's and 9's, while I was still struggling to make ground for myself. This gave me the drive to improve, and while I dropped Brawl for periods of time in favor of other games, I always came back to it every so often to improve myself. I often enriched my experience with Brawl hacks, and quickly learned the file paths and names to customize the game the way I liked it.

The drive to improve

As I said before, I never had real exposure to human competition back then, and was a poor player. To improve my gameplay, I visited this wiki, and was shocked to find that high-level play revolved around matchups and tiers. When I was a young, impressionable lad, I had learned that tiers were horrible constructs that ruined the fun of the game from the anti-competitive parody videos such as "Final Destination". Because I was still impressionable, though, I quickly learned that the other side of the argument was much better constructed. I read the Treatise on the Existence of Tiers and compared it to the foul and offensive language used by anti-tierists, and became immersed in higher-level play afterward.

I discovered what made some characters so polarizing to fight against and learned some new advanced techniques, such as the DACUS and Gatling Combo for Falco, as well as throw followups for Kirby. I raised my CPU level a bit higher and higher until I could confidently take on level 6's. However, I still felt as if I wasn't good enough, and with my friends continuing to brag about their accomplishments, I pushed further and further until I reached a point where I could no longer improve on technical skill alone. What I didn't realize at the time was that Brawl is a defensive game based on how well you can observe and outwit the opponent, rather than a game where you can throw out attacks and expect to hit someone, then continue hitting them until they blast away. Feeling frustrated with the game, I dropped Brawl almost entirely during my freshman year of high school, instead choosing to focus on League of Legends, a game I considered far superior.

Coming back to Smash

League didn't work out for me, as due to my lack of skill compared to my peers, as well as their consistent mockery of my gameplay and others in our group who were also considered inferior Summoners, I ended up aggravated and quit. There seemed to be no hope for me in that game, anyway, with my constant losses in normal games, poor solo queue teammates, and lack of support. When I rediscovered Brawl hacks sometime in the following year, I came back to Smash and began polishing my gameplay. I stumbled on YouTube as well, trying to find combo videos from better players to improve myself- and this is where I discovered the actual competitive scene. I eagerly watched players such as Mekos, ESAM, Mew2King, and Salem duke it out at a level I had never seen the game played before, and attempted to incorporate the things they did into my own gameplay. This is also around the time I discovered Project M; knowing nothing about Melee, I jumped in with Lucas and proceeded to learn some down throw followups. Project M made me interested in what its inspiration, Melee, had to offer, and so I picked up Melee on my computer with the Dolphin emulator.

At this point, Brawl was the game I was best at, as I could abuse Falco's chain throw to defeat CPUs and my sister. In Project M, I was highly inconsistent with Lucas and often relied on dash attacks to approach before hitting with charged smashes or meteors. In Melee, I mained Jigglypuff exclusively but could never make any progress, due to my lack of knowledge of Rest setups outside of the space animal slayer. I still had almost no technical skill and no cerebral ability across all games, but I was learning quickly, especially about top players in the competitive scene. Over the summer, I dedicated myself to learning about said scene and joined this wiki; in fact, one of my first edits here was a compendium of knowledge I had gained about Leffen's controversial career as a smasher. I was also beginning to wavedash and L-cancel, but could never apply these things in the games I played, and was severely limited by my lack of access to an actual controller; I had to use my keyboard. Most of my GCN controllers were broken and I had no adapter for the PC; I did have a Classic controller I used for Brawl, but had to learn Melee with a less than desirable control scheme. Even though picking Smash up again was rough, it set the foundation for me to become better.


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