Project M

Marth (PM)

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Marth
in Project M and Project+
Marth SSBB.jpg
FireEmblemSymbol.svg
Universe Fire Emblem
Base game appearance Brawl
Moveset inspiration Marth (SSBM)
Marth (SSBB)
Stub.png

Marth is a playable character in the Brawl mod Project M. He was remade to be nearly identical to his Melee counterpart in terms of attack hitboxes and animations.

Attributes

Changes from Melee to PM

Marth was very slightly buffed from Melee to Project M, but otherwise remains almost the same character.

  • Buff Dash attack can now be cancelled, allowing Marth to DACUS and improving his mobility.
  • Buff Down aerial has less ending lag.
  • Buff Dancing Blade's speed altered to be between that of Melee and Brawl, possessing overall more utility.

In terms of cosmetics, Marth now has a purple costume as opposed to a light blue one (from Brawl). He once again uses his default costume when fighting on the blue team.

Revisions

2.5b

  • Change Marth's Walk animations adjusted to match Melee.
  • Change Marth's Dash and Run animations adjusted to match Melee.
  • Change Marth's sword trails match Melee.
  • Change Marth's Up Smash hitboxes properly cover the sword like his other moves.
  • Change Marth's Forward Air animation slightly adjusted to better match Melee.
  • Change Marth's Down Air animation slightly adjusted to better match Melee.
  • Change Marth's Side B has added overlayed color effects.

2.6b

  • Change Fixed polygonal bugs that could occur when angling his shield.
  • Change Up Tilt hitlag adjusted to match Melee.
  • Change Standing Grab animation adjusted to match Melee more closely.
  • Change Turn Grab animation adjusted to better match its range.
  • Change Side B does not continue by using the c-stick unless set to special.

Moveset

Up to date as of [version].

Name Damage Description
Neutral attack Slash, Counter Slash 4% (base) 6% (tip)
Forward tilt Sharp Edge 9% (base) 13% (tip)
Up tilt Anti-Air Slash 9% (base) 10% (base) 12% (tip) 13% (tip)
Down tilt Low Stab 9% (base) 10% (tip)
Dash attack Raid Chop 9% (base) 11% (base) 12% (tip)
Forward smash Dragon Killer 14% (base) 20% (tip)
Up smash Justice Sword 8% (base) 15% (base) 18% (tip)
Down smash Whirlwind Blade 11% (base) 16% (tip) front and back swipe
Neutral aerial Double Slash 4% 1st 10% 2nd hit
Forward aerial Aerial Swipe 9% (base) 10% (base) 13% (tip)
Back aerial About Face 10% (base) 13% (tip)
Up aerial Luna Slash 9% (base) 10% (base) 13% (tip)
Down aerial Half Moon 10% (base) 13% (tip)
Grab
Pummel Knee 3%
Forward throw Bounce 4%
Back throw Throw Away 4%
Up throw Emblem Toss 4%
Down throw Slam 5%
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast) 6%
Edge attack (slow) 9%
Neutral special Shield Breaker 8% uncharged 13%, 18%, 23% partially charged 28% fully charged
Side special Dancing Blade 4% 1st 5% 2nd 9% 3rd 13% 4th

4% 2nd up 5% 3rd up 9% 4th up

11% 3rd down 15% 4th down (5 x 3%)

Up special Dolphin Slash 7% (tip) 10% (body) 13% (body)
Down special Counter 7%
Final Smash Critical Hit 60% Marth lunges in one direction, attacking the first opponent. Immense knockback, enough to one-hit KO any character.

In competitive play

Notable players

Palette swaps

Marth's palette swaps in PM

External links