Super Smash Bros. Melee

Dr. Mario (SSBM)/Up smash

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< Dr. Mario (SSBM)
Revision as of 10:57, March 26, 2014 by Toomai (talk | contribs) (New Page: {{ArticleIcons|ssbm=y}} ==Overview== Dr. Mario's up smash is a good combo starter on grounded opponents, due to how it bounces opponents off the ground and so gets more hitstun for the...)
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Overview

Dr. Mario's up smash is a good combo starter on grounded opponents, due to how it bounces opponents off the ground and so gets more hitstun for the knockback it delivers than other moves of equivalent resulting knockback. However, it has a very short hitbox duration and a sizable epriod of ending lag.

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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 16% 0 AngleIcon83.png 35 95 0 3.5154 23 0.0 2.7342 1.1718 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Kick
1 0 16% 0 AngleIcon259spk.png 35 95 0 3.5154 23 0.0 2.7342 1.1718 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Kick
Late
0 0 13% 0 AngleIcon76.png 35 95 0 3.5154 23 0.0 2.7342 1.1718 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Kick
1 0 13% 0 AngleIcon259spk.png 35 95 0 3.5154 23 0.0 2.7342 1.1718 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Kick

Timing

Charge interval 7-8
Head intangible 9-11
Clean hit 9-10
Late hit 11
Animation length 39
Interruptible 40