Project M

Yoshi (PM)

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Revision as of 21:48, February 13, 2014 by DrakRoar (talk | contribs) (His moveset inspiration was moved to the infobox, and if he was reverted to Melee, why link this to his Brawl self? Also, rewrote tail changes to be more concise.)
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Yoshi
in Project M and Project+
File:SJS yoshi.png
YoshiSymbol.svg
Universe Yoshi
Base game appearance Brawl
Moveset inspiration Yoshi (SSBM)
Yoshi (SSBB)

Yoshi is a playable character in the Brawl mod Project M, debuting in the Super Mario series as a sidekick and later going on to star in his own games. For his appearance in Project M, Yoshi was reverted to his Melee version, with a few changes based on his Smash 64 version as well.

Attributes

Yoshi is a very mobile fighter with many great offensive and defensive options, a solid combo game, and a versatile projectile. Yoshi has two unique features in his moveset: his shield and his double jump. Yoshi's shield does not function as normal shields do: upon shielding, Yoshi encases himself in an egg. As the shield depletes from damage or time, it does not shrink, changing color instead. This makes Yoshi impossible to shield stab and grants Yoshi the ability to parry, blocking attacks on the frame they hit and being able to counter instantly. Yoshi is also completely immune to shieldstun past the normal hitlag of the move. Yoshi's midair jump is also unique. It is delayed, like Peach's or Ness's second jump, enabling double jump canceling, rising aerials, and enhancing mobility options in the air. It also features light armor, letting Yoshi use it through moves that would have otherwise caused flinching. This allows Yoshi to double jump cancel counter or use the jump as a defensive option. Many of Yoshi's attacks utilize his long tail, giving them great reach. He also has great aerials, with his forward being a meteor shower, down being a heavy damage dealer, and neutral and up both being able to kill. His Egg Toss has great range and is hard to predict with how widely it can be angled. It serves as a great edge guarding or comboing tool.

However, Yoshi has one huge weakness. He lacks a return move, making unexpected ventures off stage result in death very often. While Yoshi's double jump is armored and can travel a long distance, Yoshi does not get it back upon being put into hitstun. This differs from normal return moves and makes Yoshi very easy to gimp once his jump is gone. This is especially detrimental due to his heavy reliance on his miadair jump for many maneuvers and techniques on stage. If Yoshi is hit out of his jump while on stage or trades while using a double jump canceled aerial, he is almost certain to be KO'd.

Changes from Melee to PM

  • Buff Shield works just as in Smash 64, as Yoshi can now jump out of shield like all other characters, greatly expanding his defensive options and giving him a better time handling pressure. This also allows him to parry attacks like in Smash 64.
  • Buff Forward tilt, back aerial and up aerial retain their formats from Brawl, but inflict higher damage and have better reach.
  • Buff Midair jump not only has its knockback reduction from Brawl, but posseses additional light armor, improving Yoshi's recovery. Double-jump canceling is also optional, like with Ness and Lucas: holding the jump button will make Yoshi perform a rising aerial instead.
  • Buff Forward aerial has faster startup.
  • Buff Egg Roll starts earlier and has significantly less ending lag. It also no longer enforces helplessness, instead making Yoshi just lose his midair jump.
  • Buff Grab has been sped up a bit. All throws are also stronger in terms of damage.
  • Buff Down throw has slightly less ending lag, giving it deadlier juggling follow-ups.
  • Buff Rolling has also been sped up a bit.
  • Nerf Egg Roll grants less horizontal distance when used in midair.
  • Change Up tilt reverted to its incarnation from Smash 64. Compared to his Melee up tilt, it deals weaker damage with low base knockback, but is better at juggling and initiating aerial combos at low percentages. Compared to the Smash 64 version, it can now KO at high percentages.
  • Change Yoshi now has purple, orange, black and white recolors in addition to the six previous ones, all being taken from the Yoshi's Island games. The egg formed via Yoshi's shield and Egg Roll also now matches Yoshi's selected colour, instead of always being green.

Revisions

3.01

  • Buff Removed a rotating hitbox on Egg Roll that was left in error.
  • Buff Egg Throw throws the egg one frame earlier.

Moveset

An icon for denoting incomplete things.

Up to date as of version 3.0.

Name Damage Description
Neutral attack Double Kick 4%, 6%
Forward tilt Tail Flick 12%
Up tilt Upward Headbutt 9%
Down tilt Tail Sweep 10%
Dash attack Noggin Knock 11%
Forward smash Noggin Floggin' 17%
Up smash Jumping Headbutt 16%
Down smash Double Tail Whip 14%; Back hit: 13%
Neutral aerial Yoshi's Kick 10%-14%
Forward aerial Noggin Dunk 17%
Back aerial Tail Wag 7%, 6%, 5%, 4%
Up aerial Dino Flip 13%
Down aerial Flutter Kick 3% then 4% each kick; up to 56%
Grab Sticky Tongue
Pummel Chew 3%
Forward throw Spit Out 7%
Back throw Spin 'n' Spit 7%
Up throw Spit Up 5%
Down throw Jump 'n' Spit 6%
Floor attack (front) Head Slash 6%
Floor attack (back) Spin Kick 6%
Floor attack (trip) Tail Swing 5%
Edge attack (fast) Tail Spin 7%
Edge attack (slow) Headbutt 9%
Neutral special Egg Lay 7%
Side special Egg Roll 4%-12% (varies with speed)
Up special Egg Throw 9%
Down special Yoshi Bomb 16%, 4% (rise and stars)
Final Smash Super Dragon

In competitive play

Notable players

Palette swaps

Recolors
File:Yoshi recolors1.png
File:Yoshi recolors2.png


Trivia

  • Yoshi has the most palette swaps out of any characters that are not alternate costumes with a total of 10 colors.

External links