Project M

Pikachu (PM)

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Stub.png
For the unmodded version of Pikachu, see Pikachu (SSBB).
Pikachu
in Project M and Project+
Pikachu SSBB.jpg
PokemonSymbol.svg
Universe Pokémon
Base game appearance Brawl
Pikachu (SSBB)

Pikachu is a playable character in the Brawl mod Project M.

Attributes

Changes from Melee to PM

Pikachu was buffed from Melee to Project M overall, due to the new options that give it additional leverage against top-tiered characters.

  • Buff Last hit of forward aerial retains its Brawl power, and the hits now also link better.
  • Buff Back aerial is now its Smash 64 kick, which has combo potential and KO/edgeguarding strengths that its previous back aerial did not.
  • Buff Down smash's hits now link better each into other.
  • Buff Grab range from Melee increased.
  • Buff Skull Bash can now grab ledges, like in Brawl.
  • Buff During a Quick Attack, enemies cannot hit Pikachu's tail.
  • Buff Retains wall jump from Brawl, allowing for a slightly better situational recovery on stages such as Yoshi's Story. Also retains crawl.
  • Buff Retains QAC from Brawl, greatly improving Pikachu's approach and defensive options, especially with the new physics. QAC also allows some new options, such as wavelanding out of a QAC.

In terms of cosmetics, Pikachu has received an additional costume where it wears its blue party hat costume from Melee and 64. He also got a pirate hat, which was put into the same slot as the Dr. Mario skin was for Mario and the Mr. L skin for Luigi.

Revisions

2.5b

  • Up-Smash and Neutral-Air's sound effects adjusted
  • Forward-Throw has electric graphical hit effects restored
  • Up-Throw matched to Melee
  • Up-B minimum and maximum distances increased to match Melee

2.6b

  • Full jump sound effect doesn't occur right at the start of the jump
  • Neutral-Aerial weak hit knockback values have been fixed
  • Forward-Aerial received slightly more horizontal range with new graphical effects to match that range
  • Down-Aerial has an added burst graphic to the impact
  • Up-B startup slightly reduced and can grab edges
  • Up-B delay between dashes is a little longer
  • Up-B goes maximum distance upward when stick input is below the amount needed to change direction
  • Up-B air mobility and air friction adjusted during the move and when in Special Fall
  • Up-B preserves momentum at the end of the dashes and when going into the ending
  • Up-B ending animation stretch does not push Pikachu as much away from walls
  • Fixed a bug where QACing out of Up-B into a platform and dropping through could result in Special Landing well after going into Fall
  • Using Up-B into the ground uses the ground Up-B ending animation instead of Special Landing's

3.0

  • Skull Bash can now grab ledges, reinstated from Brawl
  • Quick Attack's animation stretches less and his tail is now intangible during travel
  • Quick Attack Cancel tweaked to compensate for the SCD bugfix

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack Headbutt
Forward tilt Pika Kick
Up tilt Tail Smack
Down tilt Tail Sweep
Dash attack Running Headbutt
Forward smash Thundershock
Up smash Tail Somersault
Down smash Electric Flower
Neutral aerial Pika Roll
Forward aerial Electric Drill
Back aerial Back Kick 16% Pikachu does a back kick while airborne, doing great horizontal knockback.
Up aerial Tail Chop
Down aerial Electric Screw
Grab
Pummel Electric Shock
Forward throw Electrocution
Back throw Submission
Up throw Electric Skull
Down throw Electric Slam
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special Thunder Jolt
Side special Skull Bash
Up special Quick Attack
Down special Thunder
Final Smash Volt Tackle

In competitive play

Notable players

Palette swaps

Recolors
File:Pikachu recolors.png
Alternative
File:Pikachu alternative.png

External links