Donkey Kong (PM)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Donkey Kong in Project M and Project+ | |
---|---|
Universe | Donkey Kong |
Base game appearance | Brawl |
Alternate costume | Punch Out!! Outfit |
Donkey Kong is a playable character in the Brawl mod Project M. He was remade to be nearly identical to his Melee counterpart in terms of attack hitboxes and animations.
Attributes
Changes from Melee to PM
- Dash attack has been changed. It is now a roll similar to that of the Donkey Kong Country series. It acts much like the original one, but has light armor and can roll off edges and platforms similar to Kirby's Melee dash attack. Can be jumped out of in midair. Overall has more utility than the old dash attack.
- Neutral aerial is now an effective approach option; it was given more range and slight invincibility on his arms during part of the attack.
- Forward aerial comes out faster and has more KO potential.
- Down aerial's ending lag has been shortened.
- Back throw's knockback has increased.
- Hand Slap now has much wider grounded hitboxes that ground-bounce the opponent and only slaps the ground twice per button press (making it optionally much shorter); it functions well for shield pressure and tech-chasing.
Alternate Costume
- Donkey Kong has an alternate costume based on his secret boss fight in the Wii version of Punch Out.
Revisions
2.1
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
---|---|---|---|
Neutral attack | Double Punch | 4% First Punch, 6% Second Punch | Donkey Kong punches the opponent twice. |
Forward tilt | Backhand Slap | 11% | Donkey Kong slaps the opponent with a wide-ranged back-hand. |
Up tilt | Spider Web Swipe | 9% Start and End, 11% Middle | Donkey Kong swipes at the air. Can hit at the sides. |
Down tilt | Slouch Slap | 9% | Donkey Kong swipes at the ground. |
Dash attack | Roll Attack | 10% Inital Frames. 7% Last Frame | A roll similar to that of the Donkey Kong Country series. It has light armor and can roll off edges and platforms . |
Forward smash | Kong Klap | 20% Uncharged, 25% Charged| Donkey Kong slaps both his hands together to smash the opponent. | |
Up smash | Ape Applause | 16% Uncharged, 21% Charged | Donkey Kong does a clap to the air. |
Down smash | Twin Beat | 16% Close, 17% at the Hands(Uncharged), 23% Charged | Donkey Kong smashes the ground with both fists. |
Neutral aerial | Kong Whirl | 15% First Spin, 10% Subsequent spins | Donkey Kong spins in the air to hit opponents with his twirling arms. |
Forward aerial | Hammer Knuckle | 18% | A meteor smash. Donkey Kong hammers the opponent with large knockback. |
Back aerial | Back Kick | 14% Inital Frames, dropping to 9% | A short-ranged kick to the back. |
Up aerial | Flying Headbutt | 14% | Donkey Kong does a mid-air headbutt. |
Down aerial | Flying Stomp | 16% | Donkey Kong steps on the opponent for a meteor smash. |
Grab | Grab | Grabs the opponent. | |
Pummel | Jungle Chop | 3% | A fairly quick slap. |
Forward throw | Kong Karry | 9% Forward, 7% Upwards, 9% Backwards | Donkey Kong carries the opponent like a barrel and can throw him/her up, forwards, or backwards. |
Back throw | Donkey Fling | 11% | Donkey Kong flings the opponent with stunning force. |
Up throw | Coconut Toss | 9% | The opponent is tossed upwards. |
Down throw | Simian Slam | 7% | Donkey Kong slams the opponent into the ground. |
Floor attack (front) | Double Swat | 6% | Donkey Kong swats at the opponent. |
Floor attack (back) | Double Clap | 6% | Donkey Kong tries to clasp the opponent. |
Floor attack (trip) | Ground Spin | 5% | Donkey Kong does a wind-up spin to the opponent. |
Edge attack (fast) | Butt Fling | 8% | Donkey Kong rams into the opponent back first. |
Edge attack (slow) | Slow Swipe | 10% | Donkey Kong slowly gets up and swats at the opponent. |
Neutral special | Giant Punch | 1(10%), 2(12%), 3(14%), 4(16%), 5(18%), 6(20%), 7(22%), 8(24%), 9(26%), 10(28%), 10Sweetspot(31%), 11(Full)(30%) | An 11 staged punch, each more strong than the last. The Stage 10 sweetspot occurs when you are facing behind the opponent, and you charge to level 1. A slightly raised hitbox in the back of Donkey Kong becomes powerful. |
Side special | Headbutt | 8% | The opponent is headbutted into the ground so hard, that they become stuck for a few seconds. |
Up special | Spinning Kong | Ground: 8% Each Hit, Air: 5% Each Hit | Donkey Kong spins in the air, getting great horizontal distance, but little vertical distance. |
Down special | Hand Slap | 12% Per Hit | Donkey Kong slaps the ground twice with each press of the down-special. |
Final Smash | Konga Beat | 4% Off Beat, 10% On Beat | Donkey Kong takes out his congo drums and plays a tune. By hitting the A button with a certain rhythm, the attack becomes much more powerful, along with having Donkey Kong clapping added. |
In competitive play
Notable players
External links
Playable characters in Project M and Project+ | |
---|---|
Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |