User:Davidvkimball

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Davidvkimball "DAVID"
Davidvkimball.jpg
Smasher since 1999.
Character info
Smash 64 mains Mario, Kirby
Melee mains Sheik, Marth
Brawl mains Zero Suit Samus, Ike
Team info
Crew(s) None, currently.
Personal and other info
Real name David V. Kimball
Location Seattle United States
Miscellaneous info
Skill Other Pro-Am

Davidvkimball owns SmashBrosLegacy.com and has been playing Super Smash Bros. since it launched in 1999.

He is happy to know that Prat Falling will not be in Super Smash Bros. 3DS/Wii U, and is fairly certain that you are happy about that, too.


Characters of choice

Project M:

  1. SheikHeadSSBB.png Sheik
  2. MewtwoHeadPM.png Mewttwo

Super Smash Bros. Brawl:

  1. ZeroSuitSamusHeadSSBB.png Zero Suit Samus
  2. IkeHeadSSBB.png Ike

Super Smash Bros. Melee:

  1. SheikHeadSSBM.png Sheik
  2. MarthHeadSSBM.png Marth

Super Smash Bros.:

  1. MarioHeadSSB.png Mario
  2. KirbyHeadSSB.png Kirby

Smasher history

Before he could afford a Nintendo 64 of his own, David would often challenge friends who owned the console to a Super Smash Bros. match. His preferred battle type was a one-on-one match with five lives each. Mario was his top choice, but he would often switch between Kirby and Captain Falcon as well.

One fateful day, he and his brother sold their NES and games to purchase a Nintendo 64. Super Smash Bros. was the fourth game they purchased, and instantly became a favorite. David used each character carefully and learned each of their moves, playing friends weekly and his brother daily. He managed to beat this N64 classic 100%.

When the Nintendo GameCube was purchased by Davidvkimball, Melee was the first game purchased right along with the console. He soon registered the name "DAVE" on his save file and eventually managed to beat the game 100%. Along the way he used every character, and eventually managed to memorize each and every one of their attacks. As the years went on, he became an increasingly competitive player.

When Super Smash Bros. Brawl was announced at E3 2006, Davidvkimball was ecstatic. Super Smash Bros. Melee was his favorite game up until then, and the anticipation of this sequel drove him nuts. Each day, he and his brother would check the Smash Bros. DOJO!! website for updates regarding new characters, music, stages, items, and more that would be featured in Brawl. Each delay of the game was agonizing, but finally on the midnight release on March 9th, 2008, David and his brother purchased Super Smash Bros. Brawl. Just prior to the midnight release, both him and his brother were able to participate in a pre-release Brawl tournament, where David chose Link as his first character to try. After exploring all of the game modes and playing through each section of the game on every difficulty setting, he managed to beat the game 100% (he might still be missing a few stickers, however).

Since then, Davidvkimball has participated in various Super Smash Bros. tournaments, even taking first, second, and third place (most notably winning first place at his university-wide tournament his Freshmen year). He considers the Smash Bros series to be his favorite video game series of all time and will gladly suggest playing those games over any Call of Duty title.

More recently, David attended a Super Smash Bros. Melee tournament in Tacoma, WA but only participated in friendly matches, merely spectating during the actual tournament.

Control preferences

Color and type of GameCube controller David uses.

Davidvkimball prefers to play with the GameCube controller. Although he has made it a point to try every controller type (and even adjusted control schemes to his liking in Super Smash Bros. Brawl), he can only play seriously with a GameCube controller. Of all the Nintendo first-party controllers, the traditional CameCube controller fits David's hands the best, making it the ideal choice for him since he started using it to play Super Smash Bros. Melee in 2001.

He owns 4 GameCube controllers and invites anyone who uses a different controller (Classic Controller, Wii Remote & Nunchuk, or God forbid the Wiimote solely) to try the GameCube controller and play the game how it was really meant to be played.

In Super Smash Bros. Melee, his player name "DAVE" is the shorter version of his first name, David. He has resorted to this name due to Melee's 4-character name limit.

In Super Smash Bros. Brawl, his player name "DAVID" features control schemes with all Tap Jump options turned off (besides the Wiimote control scheme).

Fighting style

Davidvkimball is aggressive and quick. He believes a careful combination of speedy attacks and dodging is the key to being the best fighter. He only employs punishment when it seems the most appropriate, and uses especially strong attacks sparingly.

Between special attacks and smash attacks, he often prefers smash attacks.

When he can, Davidvkimball enjoys scoring combos on his opponents. A favorite of David's is Zero Suit Samus' Plasma Wire up special attack from the ground, an up tilt attack, followed by a jump and forward or backward aerial attack. If his foe has enough damage, this is often enough to Knockout an opponent.

David became unbeatable for a day while participating in a team tournament along with his brother, Donald. The two Kimballs were challenged by many, but they did not lose once. David has since considered to refer to this occasion as "the glory days," (or "day" in this case) but has decided not to, because honestly that would just be kind of sad.

Tendency to john

David johns very infrequently. He has been known, however, to john while playing Super Smash Bros Brawl a few times due to:

These three issues predispose David to johning for the following reasons:

Frame delay is not something David is used to dealing with, having used a CRT TV for pretty much his whole life. Therefore, any sort of input lag or delay (including the majority of the experience on Wi-Fi) doesn't bode well with him.

Buffering is frustrating because, despite its positive intentions, it often incurs negative side effects. For example, as Ike, David will often unintentionally use his laggy neutral areal attack off stage. This is a result of attempting to use a standard ground attack, being buffered due to knock-back by an unforeseen opponent's attack, and subsequently falling off the ledge due to initiating his uninterruptibe neutral aerial attack, rendering his ability to recover futile.

Random tripping has always been frustrating for obvious reasons. David has johned less about it in recent years, however, because it is so obvious when it occurs that the opponent generally possesses the disposition and conventional sympathies to acknowledge the unfairness of the incident and, while it does nothing to improve the fairness of the game, at least the brutal unfairness is acknowledged.

Smash Bros. Legacy

Smash Bros. Legacy logo.

Smash Bros. Legacy is Davidvkimball's website and blog dedicated to Super Smash Bros. He and four other authors post content regularly, including speculation for SSB4, GIFs, videos, audio, original artwork, and more.

Here is a video he's made for the site.

<youtube>y8VXxU-Ci0U</youtube>

Learn more by visiting my Smash Bros. Legacy SmashWiki subpage.

External links

Signature

SSB Symbol (flat).png davidvkimball 15:31, 15 July 2013 (EDT)