Project M

Meta Knight (PM)

Revision as of 01:00, December 19, 2013 by Mdalsted (talk | contribs) (→‎Moveset)
Stub.png
For the unmodded version of Meta Knight, see Meta Knight (SSBB).
Meta Knight
in Project M and Project+
Meta Knight SSBB.jpg
KirbySymbol.svg
Universe Kirby
Base game appearance Brawl
Alternate costume Original Meta Knight
Meta Knight (SSBB)

Meta Knight is a playable character in the Brawl mod Project M.

Attributes

Changes from Brawl to PM

 
Meta Knight's new down aerial.

Meta Knight has received both buffs and nerfs, but was heavily nerfed overall, with many of his undesirable and overwhelming traits removed, but some newer, fairer options given.

  •   Last hit of neutral attack has stronger knockback.
  •   Down tilt has better usage as an attack, dealing 7% damage (3% more) with decent vertical knockback if sweetspotted.
  •   Last hit of forward aerial is faster, which allows much easier wall of pain combos under Project M's physics.
  •   Back aerial is now a single swipe that deals 14% damage and has high KO potential, making it a more potent edgeguarding tool than his previous back aerial.
  •   Glide attack does 13% damage (1% more than before).
  •   Down throw sends opponents on a more horizontal angle, allowing easier tech-chases from it.
  •   Drill Rush, being made into a more combo-orientated move, has more utility in combos.
  •   When using Dimensional Cape, flicking the C-stick before teleporting will perform a quick slash, dealing 14% damage.
  •   The new physics, as well as the re-introduction of wavedashing and L-canceling, increase the pace of many characters' playstyles, allowing most of the cast to overcome Meta Knight's speed and mobility, which was dominating in Brawl. Although Meta Knight also receives these gifts, their effects on his metagame are extremely small.
  •   Has four midair jumps, rather than five.
  •   Gliding is no longer possible by simply holding the jump button; Shuttle Loop must be used to perform it.
  •   Neutral attack can no longer be held.
  •   Down tilt's interruptibility frames occur slower.
  •   Neutral aerial's sourspot can no longer link with the sweetspot.
  •   Up aerial has somewhat more overall lag (for one, it cannot be used repeatedly while jumping and rising unlike in Brawl), although it still has juggling potential.
  •   Last hit of forward aerial has weaker knockback.
  •   Up smash links worse than in Brawl, due to it being slower and the reduced amount of freeze frames.
  •   Down throw kicks less times and deals 8% damage (3% less than before).
  •   Mach Tornado's acceleration, deceleration and duration decreased.
  •   Last hit of Drill Rush has weaker knockback.
  •   Shuttle Loop has a smaller range.
  •   Can no longer perform the Infinite Dimensional Cape.
  •   Sword trails are blue rather than white/yellow.
  •   Down aerial has changed into a semi-meteor attack where Meta Knight falls while thrusting his sword downward, nearly identical in animation to a similar attack in Kirby's Return to Dream Land. While Meta Knight is falling, the attack hits consecutively downwards with weak knockback, dealing 1% damage per hit and 6% upon landing with vertical and powerful base knockback. He cannot grab ledges with it, but can move slightly left or right before or while using it. It has much less offstage utility than his previous down aerial, but is a good combo starter on-stage.
  •   Shuttle Loop is now more of a vertical finisher, and at low percentages it can link into the glide attack.

Concept Art Meta Knight

Concept Art Meta Knight is Meta Knight's alternate costume in Project M.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack Lightning Slash
Forward tilt Slash Combo
Up tilt Stab Up
Down tilt Sword Thrust
Dash attack Running Kick
Forward smash Power Slash
Up smash Combo Slash
Down smash Quick Slash
Neutral aerial Spin Slash
Forward aerial Front Slash
Back aerial Back Slash
Up aerial Overhead Slash
Down aerial Under Slash
Glide attack Gliding Slash
Grab
Pummel Claw Jab
Forward throw Kick Throw
Back throw Slash Throw
Up throw Jump Throw
Down throw Stomp Throw
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special Mach Tornado
Side special Drill Rush
Up special Shuttle Loop
Down special Dimensional Cape
Final Smash Galaxia Darkness

In competitive play

Notable players

External links