Lucas (PM)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Lucas in Project M and Project+ | |
---|---|
Universe | EarthBound |
Base game appearance | Brawl |
Lucas is a playable character in the Brawl mod Project M.
Attributes
Changes from Brawl to PM
Lucas was heavily buffed from Brawl to Project M in his offensive game but slightly nerfed in his defensive game, as he now has much more options to combo, but less options to recover.
- Lucas can now double jump cancel with the same mechanics as Ness, making his combo game deadlier.
- Lucas has gained a long wavedash thanks to Project M's new physics, greatly bolstering his approach and positioning.
- Dash attack is much faster and is now cancelable, giving Lucas a very fast and long-ranged DACUS.
- Zair now has a hitbox, dealing 8% damage. It is also generally better for recovering, as it can be used after an air dodge and ignores edge-hoggers thanks to Project M's tether management mechanics.
- Up tilt is now a flash kick in an arc-like fashion, which has more range and utility than his previous up tilt, and is a fantastic lead-up into combos or a down aerial. Deals 10% damage, but has a sourspot at Lucas's legs that does 8% instead.
- Forward aerial deals slightly more damage, from 12% to 13% on the sweetspot.
- Back aerial is slightly easier to sweetspot and spikes, making it a more reliable offstage finisher and edgeguarding option.
- Up aerial was given more juggling potential.
- Down aerial now only hits three times, but it no longer changes Lucas's momentum, is much faster, and links into subsequent hits more fluidly. This makes it have more utility in combos, either as a starter or finisher.
- Down smash has much less starting and ending lag; its second hit is now optional, performed by pressing the attack button again. This allows Lucas to either get a quick smash attack in with a single hit, or punish crouch cancelers and pressure shields with a double hit, while before Lucas was forced to stay in place for a long time due to the attack's long duration.
- PK Freeze is replaced with a new special move called "Offense Up". When the special button is held, Lucas begins to channel psychic power, complete with a weak wind effect. After a few seconds, Lucas' hands glow with power and the next smash attack that he performs deals greater damage, shield damage, and knockback. A partial charge cannot be held - it must be completed all at once. While Offense Up is charged, Lucas can also press the special button to produce an explosion-like attack around himself, dealing 10% damage. Hitting with a smash attack, or the burst explosion, will allow Lucas to keep the charge, whereas missing will deplete the charge.
- PK Fire (now shown as PK Freeze) has slightly decreased damage, but contains more hitlag and less knockback, and cancels upon landing, giving Lucas better follow-ups.
- PSI Magnet is now jump-cancelable, and it can now deal 2% damage consecutively. It's release hitbox now sends up and over Lucas' head, improving it's combo potential, but reducing it's edgeguarding capabilities.
- Standing grab animation sped up slightly.
- All throws were sped up. Down throw also sends enemies at a more favorable angle for follow-ups, while in Brawl it sent them diagonally away from Lucas.
- Double jump travels slightly less distance, and can no longer Zap Jump.
- Down tilt can no longer infinite.
- Up aerial now deals just 9% damage, no longer being a reliable KO move.
- Up smash has a slightly faster startup, but drastically less range and power.
- PK Thunder is now noticeably shorter, and PK Thunder 2 only deals at most 33% damage. PK Thunder 2 no longer reliably links into itself, reducing its KO potential greatly.
- Lucas now uses PSI instead of kicking for his jab, which links better for combos, but is in itself a poorer move as he only attacks twice; both attacks contain sourspots on his arms. Both hits deal 3% damage.
- Down tilt has more ending lag and deals 6% damage, but is a meteor smash and has stronger knockback, acting much like Zelda's d-tilt.
- Up throw now uses freezing graphics instead of PSI graphics.
- When using Lucas's up taunt, holding the input will actually make him trip, allowing situational mindgames.
Moveset
Up to date as of [version].
Name | Damage | Description | |
---|---|---|---|
Neutral attack | |||
Forward tilt | |||
Up tilt | |||
Down tilt | |||
Dash attack | |||
Forward smash | |||
Up smash | |||
Down smash | |||
Neutral aerial | |||
Forward aerial | |||
Back aerial | |||
Up aerial | |||
Down aerial | |||
Grab | |||
Pummel | |||
Forward throw | |||
Back throw | |||
Up throw | |||
Down throw | |||
Floor attack (front) | |||
Floor attack (back) | |||
Floor attack (trip) | |||
Edge attack (fast) | |||
Edge attack (slow) | |||
Neutral special | |||
Side special | |||
Up special | |||
Down special | |||
Final Smash |
In competitive play
Notable players
External links
Playable characters in Project M and Project+ | |
---|---|
Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |