Ike (PM)
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Ike in Project M and Project+ | |
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Universe | Fire Emblem |
Base game appearance | Brawl |
Ike is a playable character in the Brawl mod Project M. As Ike's first (and as of yet only) appearance in the series is as a fighter in Brawl, his general speed has been significantly increased to fit Project M's mechanics.
Attributes
Changes from Brawl to PM
Ike has experienced buffs in general, in accordance with Project M's goal of creating a balanced cast of characters.
- Ike can now jump or wall jump out of a Quick Draw. He can only jump out of a Quick Draw begun from the ground, but he can wall jump out of it as long as he meets the normal wall jumping requirements.
- Ike is no longer put into a helpless state if he connects with Quick Draw in midair.
- Counter starts quicker and can be jump-canceled eighteen frames after (and only if) Ike counters an attack.
- All Ike's tilts have been sped up, notably his up tilt.
- The gaps in the hitbox of Aether have been filled, allowing Aether to flow and combo better than before.
- In addition, the amount of horizontal distance Ike may travel with Aether has been increased, improving his recovery.
- Both shield stun and shield damage have been greatly improved.
- The amount of landing lag Ike experiences has been reduced.
- The super armor on the startup of Aether has been reduced to light armor.
- Ike's down smash is now a two part attack, with the second hit being optional and activated upon a button press.
- Eruption now has blue flame effects rather than red flame effects.
- Quick Draw now goes through an opponent by default and Ike will only attack upon a button press. Additionally, Quick Draw can no longer be held indefinitely.
- Ike's forward tilt can now be angled upwards, downwards, or neutrally.
Moveset
Up to date as of [version].
Name | Damage | Description | |
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Neutral attack | |||
Forward tilt | |||
Up tilt | |||
Down tilt | |||
Dash attack | |||
Forward smash | |||
Up smash | |||
Down smash | |||
Neutral aerial | |||
Forward aerial | |||
Back aerial | |||
Up aerial | |||
Down aerial | |||
Grab | — | ||
Pummel | |||
Forward throw | |||
Back throw | |||
Up throw | |||
Down throw | |||
Floor attack (front) | |||
Floor attack (back) | |||
Floor attack (trip) | |||
Edge attack (fast) | |||
Edge attack (slow) | |||
Neutral special | |||
Side special | |||
Up special | |||
Down special | |||
Final Smash |
In competitive play
Notable players
Trivia
- Ike can only wall jump out of Quick Draw twice in a row.
- Holding A during Quick Draw will cause Ike to auto-attack an opponent if possible; pressing B will cause him to attack manually.
- If Ike passes through an opponent with a fully charged Quick Draw, they will take a small amount of damage.
- If Ike hits with a fully charged Quick Draw, the victim will reel in place for a second, then be hit with an extreme amount of knockback, almost always resulting in a KO. Ike will then automatically perform a down taunt. This only happens if B is pressed while Ike is intersecting an opponent - an auto-attack will not have this effect, and will simply hit with high knockback.
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |