Project M

Ike (PM)

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Revision as of 21:52, November 23, 2013 by KallyWally (talk | contribs) (→‎Trivia)
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Stub.png
For the original version of Ike, see Ike (SSBB).
Ike
in Project M and Project+
Ike
FireEmblemSymbol.svg
Universe Fire Emblem
Base game appearance Brawl
Ike (SSBB)

Ike is a playable character in the Brawl mod Project M. As Ike's first (and as of yet only) appearance in the series is as a fighter in Brawl, his general speed has been significantly increased to fit Project M's mechanics.

Attributes

Changes from Brawl to PM

Ike has experienced buffs in general, in accordance with Project M's goal of creating a balanced cast of characters.

  • Buff Ike can now jump or wall jump out of a Quick Draw. He can only jump out of a Quick Draw begun from the ground, but he can wall jump out of it as long as he meets the normal wall jumping requirements.
  • Buff Ike is no longer put into a helpless state if he connects with Quick Draw in midair.
  • Buff Counter starts quicker and can be jump-canceled eighteen frames after (and only if) Ike counters an attack.
  • Buff All Ike's tilts have been sped up, notably his up tilt.
  • Buff The gaps in the hitbox of Aether have been filled, allowing Aether to flow and combo better than before.
  • Buff In addition, the amount of horizontal distance Ike may travel with Aether has been increased, improving his recovery.
  • Buff Both shield stun and shield damage have been greatly improved.
  • Buff The amount of landing lag Ike experiences has been reduced.
  • Nerf The super armor on the startup of Aether has been reduced to light armor.
  • Change Ike's down smash is now a two part attack, with the second hit being optional and activated upon a button press.
  • Change Eruption now has blue flame effects rather than red flame effects.
  • Change Quick Draw now goes through an opponent by default and Ike will only attack upon a button press. Additionally, Quick Draw can no longer be held indefinitely.
  • Change Ike's forward tilt can now be angled upwards, downwards, or neutrally.

Moveset

Up to date as of [version].

Name Damage Description
Neutral attack
Forward tilt
Up tilt
Down tilt
Dash attack
Forward smash
Up smash
Down smash
Neutral aerial
Forward aerial
Back aerial
Up aerial
Down aerial
Grab
Pummel
Forward throw
Back throw
Up throw
Down throw
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special
Side special
Up special
Down special
Final Smash

In competitive play

Notable players

Trivia

  • Ike can only wall jump out of Quick Draw twice in a row.
  • Holding A during Quick Draw will cause Ike to auto-attack an opponent if possible; pressing B will cause him to attack manually.
  • If Ike passes through an opponent with a fully charged Quick Draw, they will take a small amount of damage.
  • If Ike hits with a fully charged Quick Draw, the victim will reel in place for a second, then be hit with an extreme amount of knockback, almost always resulting in a KO. Ike will then automatically perform a down taunt. This only happens if B is pressed while Ike is intersecting an opponent - an auto-attack will not have this effect, and will simply hit with high knockback.

External links