Project M

Mario (PM)

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Stub.png
For the unmodded version of Mario, see Mario (SSBB).
Mario
in Project M and Project+
Mario
MarioSymbol.svg
Universe Mario
Base game appearance Brawl
Alternate costume Dr. Mario
Mario (SSBB)

Mario is a playable character in the Brawl mod Project M. He is designed to be a mix of the best attributes of both himself and Dr. Mario.

Attributes

Changes from Brawl to PM

Mario has been buffed from Brawl to PM.

  • Buff Fireball has less ending lag.
  • Buff Super Jump Punch can be cancelled by a wall jump any time it is touching the wall, but only the first Super Jump Punch. Until Mario lands again, Super Jump Punch must touch the wall for the whole duration of the move.
  • Buff Down special is now his Mario Tornado move from Melee, having much more utility than the F.L.U.D.D.. As a cosmetic change, it also has star graphics, as a reference to Super Mario Galaxy.
  • Change Mario is a slight mix of himself and Melee's Dr. Mario; up smash, back aerial, and the beginning of forward aerial have Dr. Mario-like properties, and his Fireball has a trajectory more like Megavitamins. Mario's down taunt was also changed to Dr. Mario's taunt from Melee.
  • Change Down aerial is now his drill kick from Melee.

Dr. Mario

PMMarioAlt.png

Dr. Mario appears as Mario's alternate costume. Players may switch between Mario and Dr. Mario costumes, similarly to Wario's alternate costume sets for his Wario Land and WarioWare appearances. There is no difference in gameplay, although sound effects and aesthetics will change.

Moveset

Up to date as of [version].

Name Damage Description
Neutral attack Combo Kick First punch 3%, second punch 2%, kick 5%. A total of 10% if all hits connect. Punches twice and kicks with right foot.
Forward tilt Plumber Kick 9% Kicks straight forward.
Up tilt Uppercut 8% Punches straight upward.
Down tilt Leg Sweep 9% clean, 8% late Sweeps leg low to the ground.
Dash attack Slide 9% clean, 8% late Slides forward with leg extended.
Forward smash Fire Glove 14% uncharged, 25% charged (sweetspot); 14% uncharged, 19% charged (sourspot) Extends palm forward with a blast of fire coming from his hand.
Up smash Lead Headbutt 15% uncharged, 21% charged Headbutts upward.
Down smash Breakdance Sweep 18% uncharged (front), 15% uncharged (back); 24% charged (front), 20% charged (back) Breakdance kick.
Neutral aerial Plumber's Boot 12% (maximum) Extends leg forward. It is a sex kick.
Forward aerial Plunger 15% Punches in front of him. It is a very risky move but it is a meteor smash.
Back aerial Drop kick 11% Kicks backwards with both feet.
Up aerial Bicycle Kick 11% Kicks upwards.
Down aerial Drill Kick 17% if all hits connect Spins around, hitting the opponent multiple times.
Grab Grab Grabs the opponent.
Pummel Clutch Headbutt 3% per pummel Headbutts the opponent.
Forward throw Heave-Ho 9% Spins once and throws opponent forward.
Back throw Airplane Swing 12% Spins around three times and swings the opponent backwards.
Up throw Mario Launch 8% Throws opponent upwards.
Down throw Down the Drain 6% Throws opponents down to the floor.
Floor attack (front) 6% Punches forward.
Floor attack (back) 6% Punches backwards.
Floor attack (trip) 5% Kicks backward and forward.
Edge attack (fast) 8% Does a somersault and kicks with both feet.
Edge attack (slow) 10% Slowly gets up and kicks with one leg.
Neutral special Fireball 8% Fires a fireball as a projectile
Side special Cape 8% Flicks his cape forward. It deflects projectiles and turns opponents the other way, making it a useful edgeguarding technique.
Up special Super Jump Punch 12% (maximum) Jumps upward, fist extended, at a diagonal angle.
Down special Mario Tornado 13% (if all hits connect) Spins around hitting the opponent multiple times. Stars and sparkles now come out which is reference to Super Mario Galaxy.
Final Smash Mario Finale Mario fires two giant fireballs that intertwine with each other that engulf the stage.

In competitive play

Notable players

External links