Super Smash Bros.

List of semi-spikes (SSB)

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This is a list of semi-spikes in Super Smash Bros..

List

Captain Falcon

  • Up aerial - Does an aerial flip kick. The hitbox at his foot at the end of the animation semi-spikes opponents. In Smash 64, it is much more effective than in Melee and Brawl, providing high knockback and hitstun, and being a fairly easy way to intercept certain recoveries such as Pikachu's Quick Attack and Fox's Fire Fox, especially if they're recovering high. Additionally, the move can semi-spike if Falcon's shoulder hits, sending them at a 180 degree angle. This can also be useful for edgeguarding, but due to the hitbox being incredibly small and lasting for a short time, it is extremely difficult to time and land.

Fox

Jigglypuff

  • Down smash - Does a spinning split kick. Low start-up lag and good power for a semi-spike. It has noticeable ending lag though, and with its very short reach, Jigglypuff is better off using its aerials for edgeguarding.

Link

Mario

  • Forward aerial - Does a forward, two-hit drill kick. The last few hitboxes can semi-spike, but have noticeably weaker knockback than the first few.

Samus

  • Bomb - The explosion produces a very weak and impractical semi-spike.

Yoshi

  • Down tilt - Sweeps his tail along the ground. Has set knockback. It is fast with decent reach, and can be useful for edgeguarding.

Other

  • Hitting someone with a thrown Star Rod.
  • If the opponent is grabbed by the player and another opponent attacks the player that grabs the opponent, the opponent that was being grabbed will be sent horizontally on a semi-spike trajectory.

See also