Music (SSB)
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The music of Super Smash Bros. is accessible in the game's Sound Test and are listed and described here. Strangely, the "choose your character" music isn't present in the selection. In Super Smash Bros., each stage has one track, all of which reappear in some form in Melee and Brawl (with the exception of the Yoshi's Island stage music).
Music tracks
# | Description | Usage |
---|---|---|
1 [1] | Fast-paced music interspersed with parts of track 45. | The music heard during Super Smash Bros.' opening movie. |
2 [2] | Low-key musical composition. | It is heard during the How to Play video. |
3 [3] | Discrete musical composition. | It is heard in the Character Data and VS Records sub-menus. |
4 [4] | Very discrete "music". | It is heard in the main menu screen. |
5 [5] | A remix of the above-ground theme from Super Mario Bros. for the NES. | It is heard on Peach's Castle. |
6 [6] | A remix of the theme used in jungle levels from Donkey Kong Country for the SNES. | It is heard on Congo Jungle. Both the music and the stage were later reused in Melee. |
7 [7] | A remix of the overworld theme from The Legend of Zelda for the NES. | It is heard on Hyrule Castle. |
8 [8] | A remix of the theme used in Brinstar from Metroid for the NES. | It is heard on Planet Zebes. |
9 [9] | A mix of two music tracks from Yoshi's Story. The first part of the track is the theme that plays on level one of Yoshi's Story and the second part comes from Yoshi's Story title screen. | It is heard on Yoshi's Island. Both the music and the stage were later reused in Melee. |
10 [10] | A fast-paced remix of the "Gourmet Race" Theme from Kirby Super Star. | It is heard on Dream Land. Both the music and the stage were later reused in Melee. |
11 [11] | A remix of the main theme from Star Fox 64. | It is heard on Sector Z. |
12 [12] | An orchestration of the traditional Pokémon title theme. | It is heard on Saffron City. |
13 [13] | A perfect preservation of the original 8-bit above-ground music from Super Mario Bros. | It is heard on Mushroom Kingdom. |
14 [14] | A perfect preservation of the original 8-bit "Hurry Up" version of the above-ground music heard in Super Mario Bros. | It is heard on Mushroom Kingdom when the timer is running low. |
15 | An orchestration of the theme heard upon completing a level in Super Mario Bros. | The victory fanfare for Mario and Luigi. |
16 | An orchestration of the music heard when a boss is defeated or when a bonus game is completed in Donkey Kong Country for SNES. | The victory fanfare for Donkey Kong. |
17 | An orchestration based on the overworld theme from the The Legend of Zelda. | The victory fanfare for Link |
18 | An orchestration of the music heard when Samus finds a new item or power-up in Metroid. | The victory fanfare for Samus |
19 | A lighthearted orchestration of the main theme of Yoshi's Story combined with the theme heard upon clearing a track by eating 30 fruits, also from Yoshi's Story. | The victory fanfare for Yoshi |
20 | An orchestration of the shortened stage complete theme heard in many Kirby games. | The Victory fanfare for Kirby. |
21 | An orchestration of the mission complete theme heard in Star Fox 64. | The victory fanfare of Fox |
22 | An orchestration based on the opening theme of Pokémon Red and Blue. | The victory fanfare for Pikachu and Jigglypuff |
23 [15] | A techno rock remix of the theme heard upon finishing a race in F-Zero X. | The victory fanfare of Captain Falcon |
24 [16] (0:00-0:06) | An orchestrated version of the second half of the Eight Melodies that Ness collects throughout his journey in EarthBound. | The victory fanfare of Ness. |
25 [17] | It is a remix of track 33. | This music plays on the match complete screen after one of the above 10 victory fanfare tracks plays for the winning character. |
26 | The original 8-bit theme that played in Donkey Kong when the player picked up a hammer. | It is heard when a player picks up a Hammer. |
27 | A remix of the music that occurs when the player picks up a Starman in Super Mario Bros. | It is heard when the player picks up the Starman during a match. |
28 [18] | Low-key music heard in Training mode. | It is heard heard while playing in Training mode. |
29 | A short piece that plays at the "Character vs. Character" screen. | It is heard right before the player enters a battle in single-player mode. |
30 [19] (0:00-0:06) | A short piece that plays at the "Character vs. Master Hand" screen. | It is heard right before the player enters the battle against Master Hand. |
31 [20] (0:07-0:20) | Foreboding atmospheric music heard at the start of the final battle in Single-player mode. | It is heard while Master Hand makes his entrance into the battle. |
32 [21] | Climactic battle music heard in the final battle against Master Hand. | It is heard while a player is in a battle against Master Hand. |
33 [22] | Music heard on any of the Break the Targets and the Board the Platforms stages. | It is heard while a player is on any Break the Targets or Board the Platforms stages. |
34 | A short piece that the score display screen. | It is heard upon completion of a single-player mode battle. |
35 [23] | Discrete, low key musical composition. | It is heard on the score display screen following the Master Hand battle. |
36 | A short piece that play after the success of a single-player mini-game round. | It is heard after the player succeeds to complete a single-player mode mini-game round and during the score display screen that follows. |
37 [24] | A short piece that plays at the failure of a single-player mini-game round. | It is heard after the player fails to complete a single-player mode mini-game round and during the score display screen that follows. |
38 [25] | A synthesized battle musical composition. | It is heard during the battle against the Fighting Polygons. |
39 [26] | Heavy techno musical composition. | It is heard during the battle against Metal Mario on Meta Crystal in single-player mode. |
40 [27] | This track is identical to track 29, with a fractional change in tone. | It is heard on the "Challenger Approaching" screen. |
41 [28] | A short piece consisting of a bell rung. | It is heard on the screen that appears when you unlock a character, Mushroom Kingdom, the Item Switch, or the Sound Test. |
42 [29] (0:00-0:11) | The atmospheric audio heard at the ending cinematic of the single-player mode. | It is heard after a player completes single-player mode and the victorious character flops down onto a table like a plush doll. |
43 [30] | The atmospheric audio heard at the Continue screen. | It is heard on the Continue screen when the defeated character flops down like a plush doll. |
44 [31] | Very discrete audio composition. | It is heard if the player selects "No" on the Continue screen, resulting in a "Game Over". |
45 [32] | An original composition that is one of the main themes of both Super Smash Bros. and the overall Super Smash Bros. series. | It is heard throughout the ending credits. |