Super Smash Bros.

Pikachu (SSB)/Up smash

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Overview

The hitbox of Pikachu's u-smash.

Pikachu does a quick back flip, hurting any opponent who is near it with its tail, doing 18% damage and powerful vertical knockback. This is similar to Captain Falcon's up smash but with more range, power, and lag. Its overall an versatile and excellent comboing move, where it can combo into itself when used against heavier characters as well as any of Pikachu's aerials. An effective strategy that Pikachu can use is that it's up smash can follow with Thunder which can KO opponents once the up smash gets them near the upper line. This technique, known as "Thunderspiking", allows Pikachu to KO characters 20%-30% quicker. An easy but effective way to reach the up smash -> Thunderspike combo is with a barrage of up tilts, which can be done as a 0-death combo. Additionally, hitting with the move when Pikachu isn't facing the opponent does weak knockback that can juggle and chain into itself at high percentages, as well as being able to combo into an aerial.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Clean
0 0 18% 0 AngleIcon95.png 40 100 0 80 29 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 18% 0 AngleIcon95.png 40 100 0 155 29 115 180 -60 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late
0 0 9% 0 AngleIcon90.png 10 100 0 100 29 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 9% 0 AngleIcon90.png 10 100 0 155 29 115 180 -60 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing

Clean hit 10-12
Late hit 13-18
Animation length 38
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change