Super Smash Bros. Brawl

Mario (SSBB)/Neutral attack/Hit 1

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< Mario (SSBB)‎ | Neutral attack
Revision as of 08:20, August 29, 2013 by Ac2k (talk | contribs) (Undid edit by Dr. Pain 99: This discussion has not been resolved yet)
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Merge.png It has been suggested that this article or section be merged with [[:]].
The reason given for the merge is: Merge with Mario (SSBB)/Neutral attack 2 and Mario (SSBB)/Neutral attack 3, separate sections for each hitbox, would flow much nicer into each other, especially the descriptions. (Discuss)

Overview

A very fast jab with average reach for a jab. It leads well into the second jab, but has difficulty jab cancelling into other moves. Its most potentially useful application is its ability to jab lock knocked down opponents, which if successful, can lead to a guaranteed forward smash.

Post hit data

Hitbox Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI
Arm 853 0 NA NA NA
Body, fist 967 0 NA NA NA

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0 Sakurai angle 0 100 15 5.0E-5 24 2.0E-5 0.0 0.0 1.0x 1.0x 0% no flag data specified
1 0 3% 0 Sakurai angle 0 100 10 4.6666666666667E-5 22 0.0 0.0 0.0 1.0x 1.0x 0% no flag data specified
2 0 3% 0 AngleIcon80.png 0 100 15 6.6666666666667E-5 25 5.5E-5 0.0 0.0 1.0x 1.0x 0% no flag data specified

Timing

Hitbox 2-3
Continuation window 7-24
Auto-jab 10
Animation length 15
Interruptible 16
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Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Continuable).png
Continuable