User:Toomai/SSB4 checklist

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Revision as of 06:47, August 20, 2013 by MobileToast (talk | contribs) (I helped.)
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The following things will need to be tested for wiki purposes as soon as possible once SSB4 comes out (or sooner, if possible).

More to be added once I think of it. Things like "document moveset damage, angle, and approximate power" should be obvious enough to not include. Feel free to add your own and fix predicted difficulties you think are wrong (or if new info becomes available), but please don't mess with the priorities too much.

Diff. Pri. Desc.
General
No IntenseDifficulty.png inf How can we tell the game has been patched? How can we tell what has been changed? It is possible to "save" intermediate versions for later study if we know they're about to be overwritten?
No EasyDifficulty.png 70 Is forced tripping still in?
No EasyDifficulty.png 60 What modes does staleness apply in?
No HardDifficulty.png 60 What are the staleness reductors?
No NormalDifficulty.png 50 Are later hitboxes staled by earlier hits? (SSB64, SSBM) Do moves stale when interrupted with themselves? (SSBB) Are both these bugs fixed?
No NormalDifficulty.png 30 Has rebound been reimplemented?
No EasyDifficulty.png 30 Can items be grabbed during a dash? Does the dash attack continue after grabbing an item? What about with aerials (and comparing attack vs. grab to pickup)?
No NormalDifficulty.png 30 Does the smash charge interruption knockback bonus still exist?
Character-specific
0 11 EasyDifficulty.png 85 Have the controls of any veterans' special moves changed? (example: Needle Storm between SSBM and SSBB)
0 0 EasyDifficulty.png 70 Does double jump cancelling work?
No NormalDifficulty.png 40 Does Pikmin pluck speed and frequency still depend on terrain?
Stage-specific
No HardDifficulty.png 65 Are the dimensions of Battlefield identical across both versions?