User:Toomai/SSB4 checklist
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The following things will need to be tested for wiki purposes as soon as possible once SSB4 comes out (or sooner, if possible).
More to be added once I think of it. Things like "document moveset damage, angle, and approximate power" should be obvious enough to not include. Feel free to add your own and fix predicted difficulties you think are wrong (or if new info becomes available), but please don't mess with the priorities too much.
Diff. | Pri. | Desc. | ||
---|---|---|---|---|
General | ||||
inf | How can we tell the game has been patched? How can we tell what has been changed? It is possible to "save" intermediate versions for later study if we know they're about to be overwritten? | |||
70 | Is forced tripping still in? | |||
60 | What modes does staleness apply in? | |||
60 | What are the staleness reductors? | |||
50 | Are later hitboxes staled by earlier hits? (SSB64, SSBM) Do moves stale when interrupted with themselves? (SSBB) Are both these bugs fixed? | |||
30 | Has rebound been reimplemented? | |||
30 | Can items be grabbed during a dash? Does the dash attack continue after grabbing an item? What about with aerials (and comparing attack vs. grab to pickup)? | |||
30 | Does the smash charge interruption knockback bonus still exist? | |||
Character-specific | ||||
0 | 11 | 85 | Have the controls of any veterans' special moves changed? (example: Needle Storm between SSBM and SSBB) | |
0 | 0 | 70 | Does double jump cancelling work? | |
40 | Does Pikmin pluck speed and frequency still depend on terrain? | |||
Stage-specific | ||||
65 | Are the dimensions of Battlefield identical across both versions? |