Super Smash Bros. Brawl

Snake (SSBB)/Down tilt

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< Snake (SSBB)
Revision as of 21:54, July 11, 2013 by Conny (talk | contribs) (Adding gif.)
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Overview

Down tilt hitbox duration.

Snake is fully prone while crouching, and he sweeps his legs around. While it is fast and has powerful vertical knockback, it is not as good as his forward and up tilt, due to having less reach and damage output than the f-tilt, and much less knockback than the up tilt. Also unlike his other two tilts, the down tilt doesn't have a disjointed hitbox. Hits on frame 6. Does 10% damage. It can be used as a surprise KO move since it's usually fresh when used.


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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 0 AngleIcon80.png 50 100 0 8.3333333333333E-5 66 0.0 0.00013333333333333 0.0 1.0x 1.0x 0% no flag data specified
1 0 10% 0 AngleIcon75.png 50 110 0 6.6666666666667E-5 66 0.0 3.3333333333333E-5 0.0 1.0x 1.0x 0% no flag data specified
2 0 10% 0 AngleIcon70.png 50 100 0 5.8333333333333E-5 65 0.0 2.5E-5 0.0 1.0x 1.0x 0% no flag data specified
3 0 10% 0 AngleIcon70.png 50 100 0 5.8333333333333E-5 65 0.0 -5.0E-5 0.0 1.0x 1.0x 0% no flag data specified

Timing

Interruptible 35
Animation length 42
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Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible