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Absorption

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Revision as of 10:09, June 26, 2013 by Smiddle (talk | contribs) (+Villager stuff)
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Ness absorbing Charizard's Flamethrower in Brawl.
Mr. Game & Watch absorbing Bowser's Fire Breath in Brawl.
For the technique referred to as "absorbing damage" by the Twinkle Toes bonus in Super Smash Bros. Melee, see tech.

Absorption is the process of using a particular special move to "catch" an opposing non-physical projectile, or a teammate's projectile if Team Attack is turned on. The absorber then provides some benefit to the user based on the absorbed attack.

The only three moves capable of absorption are PSI Magnet, Oil Panic and the Villager's collection move - PSI Magnet heals the user based on the absorbed attack's power, while Oil Panic stores the strength of up to three projectiles in order to unleash them all at once in a single attack. The Villager's move allows the projectile itself to be unleashed later, though it is not yet known if it can absorb non-energy based projectiles, unlike the other moves mentioned. Floows are also capable of absorbing attacks, though they do not appear to do anything with what's absorbed. This means that there are only four playable characters who are able to absorb non-physical attacks; that being Ness, Lucas, Mr. Game & Watch and Villager.

List of absorbable attacks by characters

List of absorbable attacks by items

List of absorbable attacks by stages

List of absorbable attacks by enemies and bosses