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The Legend of Zelda: Ocarina of Time

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The Legend of Zelda: Ocarina of Time
OoTbox.png
File:ZeldaSymbol.png
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Designer(s) Shigeru Miyamoto (producer/director)
Engine Derivative of Super Mario 64 engine
Picture format 4:3 Aspect ratio
Released Nintendo 64
Japan November 21, 1998
North America November 23, 1998
Europe December 18, 1998
Nintendo Gamecube
Japan November 28, 2002
North America February 17, 2003
Europe May 3, 2003
iQue
China November 2003
Virtual Console
Europe Australia China February 23, 2007
North America February 26, 2007
Japan February 27, 2007
Genre(s) Action-adventure
Mode(s) Single-player
Ratings ESRB: E
ELSPA: 3+
OFLC: G8+
PEGI: 7+ (GameCube), 12+ (Wii)
Platform(s) Nintendo 64, Nintendo GameCube, iQue, Virtual Console
Input methods Gamepad
Article on Zelda Wiki The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Ocarina of Time (ゼルダの伝説 時のオカリナ, Zeruda no Densetsu Toki no Ocarina), commonly abbreviated as OoT, was the fifth game in the The Legend of Zelda series. It was the first The Legend of Zelda title to feature 3D graphics, and the first of two Zelda titles for the Nintendo 64. It is often considered to be the best game in the Zelda franchise, and is even considered by many to be the best game of all time.

In the Super Smash Bros. series

Characters

  • Link's appearance is based on his appearance in Ocarina Of Time in both Super Smash Bros. and Super Smash Bros. Melee, his various costumes are based on the Goron, Zora and Kokiri tunic, as well as the white outfit from the original The Legend Of Zelda, and in "Brawl", Navi, is in The Subspace Emissary as well as in Link's side taunt.
  • Ganondorf, Ganon's Gerudo form, that made it's first appearance in Ocarina Of Time, is featured in this in this game and appears as an unlockable character in Super Smash Bros. Melee.
  • Sheik, Zelda's alter-ego in Ocarina of Time, is also a playable character in Super Smash Bros. Melee. They are the first inter-changeable characters within the Smash Bros series.
    • Zelda also features her Ocarina of Time appearance as an alternate coloring in SSBB
  • Young Link, one of the characters exclusive to Melee, is also modeled on his appearance in Ocarina of Time and has costumes and attacks similar to Link, but wields a Kokiri sword and Deku Shield.

Stages

Hyrule Castle in Super Smash Bros. is based on the Ocarina of Time design, although it does incorporate elements from earlier games.

Enemies

ReDeads, Like Like and Octoroks appear in Melee as enemies in Stage 3 of the Adventure Mode and occasionally inside crates.

Items

Items such as Deku Nuts (from Brawl) and the Bunny Hood (Melee) debut in this game.

Music

Melee:

  • Saria's Song

Brawl:

  • Hyrule Field Theme
  • Ocarina of Time Medley
  • Song of Storms
  • Gerudo Valley

All songs apart from Gerudo Valley are remixed.

Trophies

Stickers

  • Deku Baba: [Arm, Leg] Attack +4
  • Deku Nut: [Specials: Indirect] Attack +4
  • Epona & Link: [Arm, Leg] Attack +9
  • Ganondorf: [Darkness] Attack +29
  • Goron: [Arm] Attack +21
  • Hookshot: [Weapon] Attack +4
  • King Dodongo: [Flame] Attack +38
  • King Zora: [Electric] Resistance +33
  • Lon Lon Milk: Launch Power +18
  • Ocarina Of Time: [Arm] Attack +4
  • Octorok: [Leg] Attack +4
  • Phantom Ganon: [Darkness] Attack +40
  • ReDead: [Weapon] Attack +5
  • Sheik: [Body, Spin] Attack +17
  • Skull Kid: [Darkness] Attack +7
  • Skulltula: [Arm] Attack +7
  • Young Zelda: [Electric] Attack +20
  • Zelda: [Flame] Resistance +18
  • Zora: Launch Resistance +31

Masterpiece

File:OoTMasterpiece.png
Ocarina of Time screenshot as a Masterpiece in Brawl.

It is also available as a masterpiece in Brawl, alongside games such as Super Mario World and Donkey Kong. The game demo can be played for 5 minutes, and two files are available; One file as Young Link starting in the Kokiri Forest, and the other as Adult Link. A thing mentioned in Smash Bros. DOJO!! is that the player can call Epona as Adult Link if you play Epona's Song on the Ocarina.

It appears to allow the player to save their progress, but it obviously doesn't really do so--like all Masterpieces, any progress is immediately undone when the demo finishes.