Unused content (SSBM)

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Beta elements are components of the Super Smash Bros. series that, for whatever reason, are removed or altered before that game is released. Known info about beta elements usually comes from one of two sources. The first is information released about a game, by its creators, before the game is complete. The second is data found within the coding of a game that serves no purpose, but could have been implemented into the game at one point.

Beta gameplay

In Melee's instruction booklet, an image can be seen for Stamina mode's description. In the image, all four characters have over 150 HP of Stamina, which cannot occur in normal gameplay; players in a four-player match always start with 150 HP, and this value cannot be edited.

As seen and heard in the "Special Movie" included with Melee, Peach had a few voice clips that were ultimately unused. In Bowser's vignette, Peach throws a vegetable at him; while doing so, she yells "Yahoo!", which does not occur in normal gameplay. At the ending clips, which show all the characters, Peach's clip features her taunting; however, instead of saying "Sweet!" as per usual gameplay, she instead says "All right!". Similarly, Mario, upon picking up a Hammer in one clip, says "Wah!" while picking it up. In the final game, all characters stay silent when they pick up the hammer.

In gameplay, the Pokémon Ditto was supposed to appear from Poké Balls, turning into the summoner's character and assisting them in battle. It was removed, though it is still left over in the Debug menu; when summoned, however, it simply says "Meta!" after its Japanese name ("Metamon"), spins while stretching vertically, then disappears.

Early screenshots and the "Special Movie" show that characters, if selected by more than one player, could use the same colour scheme; unlike Team Battle, however, there was no change in contrast. This, however, is also assumed to be a result of using Debug Mode to film the Special Movie and choosing for all characters to look identical.

Early screenshots also show that damage percentages initially did not darken the more damage a combatant had taken; in the final build, the numbers gradually blacken as the character's damage goes up.