Jigglypuff in Super Smash Bros. Brawl | |
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Universe | Pokémon |
Other playable appearances | in SSB in Melee |
Availability | Unlockable |
Final Smash | Puff Up |
Tier | F (36) |
Jigglypuff (プリン, Purin), is a character in Super Smash Bros. Brawl. Jigglypuff visually appears unchanged from past Smash Bros. games, though has suffered a large nerf from Super Smash Bros. Melee to Super Smash Bros. Brawl.
Jigglypuff is currently ranked 36th on the current Super Smash Bros. Brawl tier list in the low tier, which is an extreme drop from 3rd in the Melee tier list, due to several factors. The main such factor is its terrible transition to Brawl's physics (like Captain Falcon, Jigglypuff's comboing ability was more reliant on hitstun than other characters), in addition to its nerfed finishers such as Rest, which instead of KOing under 25% like it did in Melee, it doesn't reliably KO until around 75%, and it being much more difficult to land due to Brawl's less hitstun and falling speed (thus preventing Jigglypuff from comboing into it). In addition to this, Jigglypuff has terrible reach in most of its attacks, one of the worst ground games (a combination of poor reach, slow ground speed, and terrible ground attacks), the worst endurance of any character in Brawl (exacerbated by Brawl's defensive play), most of its attacks being punishable on landing at low percents (combination of low base knockback in its attacks and high ending lag), and poor air to ground transitioning due to its floaty falling speed that prevent it from approaching safely in many match-ups. Such factors combine to result in terrible matchups and tournament results, in spite of its incredible air mobility, effective aerial game, strong edge guarding game, and possessing one of the best recoveries. As a result of its huge nerf in its strongest traits and terrible transitioning to Brawl, Jigglypuff holds the dubious distinction of having the lowest tier drop.
How to unlock
The player must complete one of the following requirements to unlock Jigglypuff:
- Play 350 Brawls, and then defeat Jigglypuff.
- Find Jigglypuff in The Swamp stage after completing the Subspace Emissary. It can be found through the first door after defeating the False Giant Diddy Kong.
- Alternately, after completing the Subspace Emissary, event matches 1-20 can be completed. Afterwards, any event match may be played. Jigglypuff will appear and must be defeated to be unlocked.
For all three options, the player must face Jigglypuff in a brawl on Pokémon Stadium 2.
Attributes
Jigglypuff is the lightest, slowest, and floatiest character in the game. Its fighting style is unique as it will spend most of its time in midair, as it is designed to be the ultimate midair brawler. With 6 jumps, combined with the second fastest air speed (only second to Yoshi), the slowest falling speed, and Rising Pound, Jigglypuff dominates in aerial combat, and with its forward aerial and back aerial moves, it allows for it to use the Wall of Pain technique very effectively allowing opponents to be KOed at low percentages by being juggled off-screen. Jigglypuff's excellent aerial maneuverability make up for its slow dash speed (the slowest in the game). A main disadvantage is that Jigglypuff's lightweight and floatiness means that it is sent flying rather easily in any direction. However, its light weight (combined with being floaty and small) also makes it immune to most chaingrabs. Although it is immune to most chaingrabs, its air release sends almost no horizontal distance at all (though it's high vertically and can move one frame before anyone else's air release) allowing grab release combos by Yoshi.
Jigglypuff has many attacks with good priority and decent knockback, but these attacks also have very low range (being light and poor ranged makes approaches very dangerous) and sometimes a medium amount of starting and/or ending lag. Its recovery is aided by Rollout, also a devastating approach attack on the ground, and the fact it never enters a helpless state makes the attack effective in the air too. However, Rollout, as with all charging approach attacks, can be predictable and could lead to a self-destruct, if not careful. The move Rest provides invincibility frames which come out in one frame - faster than a shield - this allows for avoiding some dangerous situations. Rest can also deal up to 45% damage, and has vertical knockback and almost no horizontal knockback, guaranteeing a KO at around 75%, meaning Jigglypuff's vulnerability time after Rest is avoided if the attack hits. However, Rest leaves Jigglypuff extremely vulnerable if it misses. Jigglypuff also has a good array of Smash Moves, though they are quite laggy, though strong nonetheless. Jigglypuff lacks projectiles, but its great aerial mobility helps it dodge many of them easily. Upon breaking its shield, Jigglypuff will be sent for a Star KO if there is no ceiling above it (see Shield Jump).
One of the most well-known features of Jigglypuff is likely the fact that it has the slowest falling speed in the game (much like Fox having the fastest falling acceleration in the game). This is both advantageous and disadvantageous. Some of the pros of this are it allows for techniques such as the Wall of Pain, as well as having amazing recovery ability, and being able to remain airborne when there are troubles on the ground. The downside is that Jigglypuff cannot move from the air to the ground as quickly as most characters, limiting its options in most situations. A second disadvantage is that when fast-falling is advantageous, in up-drafts, or scrolling stages, Jigglypuff can be KOed off the top easily. A third disadvantage is that it makes a character much more vulnerable to vertical KO.
Jigglypuff is a character of extremes, having the slowest falling rate, the second-fastest air speed, the lightest weight, the shortest height of jumps, and the slowest dash speed. This makes playing against it different from playing against any other character.
Changes from Melee to Brawl
As mentioned before, Jigglypuff suffered a large nerf. Jigglypuff's rest special move has significantly less knockback and initial damage (it can no longer KO at almost any damage percent), but adds a flower on the opponent's head instead of having a fiery effect, which can make much more damage in total than in Melee. Jigglypuff's forward and down aerials are stronger, but its back, neutral and up aerials were weakened between games and its down aerial can no longer be used for edgeguarding. Jigglypuff's forward throw is much weaker (no longer KO around 130%). Forward smash is weaker and its smashes are slower and have longer ending lag. Rollout now has two stages of being "fully charged": 'Fully Charged' and 'Super Charged'. Rollout also no longer puts Jigglypuff into a helpless state if used in the air. Jigglypuff has greater air control now due to having faster midair acceleration (although it's now second to Yoshi) and slower falling speed (which makes its midair jumps give more distance). Jigglypuff is no longer tied with Zelda for having the slowest dash speed (due to Zelda's dash speed increasing). On the upside, it is heavier than it was in Melee (although it is now the lightest character). One minor change is that Jigglypuff's pound now has strictly vertical knockback (as opposed to it previously knocking the opponent up and behind Jigglypuff). Another minor change is that Jigglypuff's down throw now only does damage when the opponent is thrown, not during the rolling part of the attack.
Jigglypuff also received some cosmetic changes. The biggest cosmetic change is that almost all of Jigglypuff's movements now make a squeaky, rubbery, and puffy sound (including midair jumps and attacks). Another cosmetic change is yellow sound waves appear around Jigglypuff when sing is used instead of colorful sound waves. Jigglypuff also doesn't open its eyes in the last part of the song, instead only opening them when the song is over. Jigglypuff's blue and green costumes have changed. Blue is now a sunhat, and green is now a nightcap. Jigglypuff also has a new costume which is a white hat with a bit of pink, based on the female trainer's hat from FireRed and LeafGreen.
Moveset
Ground attacks
Normal
- Neutral attack - Two very quick, yet extremely short ranged slaps. Great for jab locking. Both slaps do 3% damage. Has a start-up of 5 frames.
- Dash attack - Spins forwards, resembling a miniature Rollout. Does 10% and can, unlike other dash attacks, "jump". Hits on frame 5-15.
- Up tilt - Lifts its foot behind it, attacking upward. Main hitbox is behind Jigglypuff, although there is a small weaker one in front of it. Hits on frame 9-11. Does 8% damage. Good knockback.
- Forward tilt - Spins once while kicking. Short ranged. Does 10% damage. Hitbox out on frame 7-9. Can be angled.
- Down tilt - Ducks down and sticks its foot out. Has average start-up (10 to 12 frames) and ending lag, but decent range for Jigglypuff. Poor knockback. Does 10% damage.
Smash attacks
- Up smash - Headbutts upward. Works well with DACUS. Strong knockback. Does 18% damage fully charged, 13% uncharged in the front. 16% uncharged, 21% charged in behind. Hits on frame 16-19.
- Forward smash - Slides forward while keeping foot stuck out. Short duration, but average starting and ending lag (start-up of 16 and it ends on frame 24), but strong knockback. Does 22% damage fully charged, 16% uncharged.
- Down smash - Puffs downward, kicking to both sides. Has good knockback, but short range. Its a semi-spike. Does 12% uncharged, 16% fully charged. Hits on frame 14. Good edgeguarding move, putting opponents in inconvenient places to recover.
Other
- Ledge attack - Turns and kicks. Does 6% damage.
- 100% ledge attack - Gets up and spins on both sides of it. 9% front hit, 8% back hit. Vertical knockback.
- Floor attack - Spins legs around while getting up, kicking in front and behind it. Short ranged. Makes a Rollout sound. Does 5% damage.
Aerial attacks
- Neutral aerial - Sticks foot out, shrinking in on itself a little. Is a very long sex kick. The initial hit does 10% damage, 6% towards end of the kick. Hits on frame 6-29.
- Forward aerial - Dropkicks forward, the upper hitbox being it's sweetspot, and the tip and lower hitbox being it's sour spot. Its a good finisher. Does 12% damage if sweespot, while hitting with the sour spot does 10% with lower knockback. Good for a Wall of Pain. Hitbox out on frame 8 and it last until frame 20.
- Back aerial - Spins once backward and kicks. Does 12% damage. Also good for Wall of Pain and stage spiking, but for higher percentages are needed for KO's from it. Hits on frame 8-11.
- Up aerial - Waves once upward, has good duration. Does 9% damage. Low knockback up to 100% means that it useful for combos. Knockback readily increases after 100%. If the player uses all of Jigglypuff's midair jumps and uses its up aerial, it can KO opponents at 120% damage. Hits on frame 8-16.
- Down aerial - Spinning drill kick. Does 16% maximum damage and can lead into a rest. Start-up of 5 frames. First few hitboxes that are on the inside have meteor smash hitboxes. These can only be dealt at low percentages, as otherwise the other hitboxes push the opponent away from the inner ones. Even at low percentages, the meteor smash hitboxes are canceled by others.
Grabbing & throwing
Coincidently, all of Jigglypuff's throws do 10% each.
- Pummel - Slaps with its tuft of hair. Very slow for a pummel. Does 3% each hit.
- Forward throw - Puffs once, hitting opponent forward. Low knockback. Does 10% damage.
- Back throw - Back suplexes opponent. Decent knockback. Does 10% damage.
- Up throw - Spins once and sends opponent up. Does 10% damage. Decent finisher.
- Down throw - Rolls back and forth on its opponent. Does 10% damage.
Special moves
Cheer
Jig-gly-puff!
On-screen appearance
Comes out of a Pokéball.
Taunts
- Up taunt- Spins on one leg around and says "Jigglypuff" while puffing up a little.
- Down taunt- Waves its arms up and then flattens and floats down.
- Side taunt- Spins very fast on one leg then stops and has its arm pointed upward while looking in the direction it's ponting.
In competitive play
Matchups
Role in the Subspace Emissary
Jigglypuff is an optional character in the Subspace Emissary, much like Toon Link and Wolf, who consequently does not have a role in the story.
To unlock it, first the player must complete the Subspace Emissary, whereupon an extra door in The Swamp can be found that links to Pokémon Stadium 2, where Jigglypuff is performing a song. Jigglypuff is then fought and, if defeated, is unlocked (if not already unlocked) and joins the player's party.
Exclusive stickers
These stickers can only be used by Jigglypuff or a select few including it.
- Charizard: [Arm, Leg] attack +10
- Deoxys: [Slash] attack +10
- Entei: [Flame] attack +20
- Goldeen: [Leg] attack +4
- Groudon: [Flame] resistance +14
- Gulpin: [Electric] attack +16
- Jigglypuff: [Body, Spin] attack +31
- Jirachi: [Arm, Leg] attack +7
- Meowth: [Slash] attack +5
- Metagross: Launch resistance +23
- Mew: [Body, Spin] attack +4
- Moltres: [Flame] attack +20
- Pokémon Trainer: [Arm, Leg] attack +13
- Staryu: [Specials: Direct] attack +3
- Togepi: [Body, Spin] attack +11
- Torchic: [Flame] attack +8
- Weavile: [Slash] attack +5
Costumes
Trophy description
A Balloon Pokémon. It invites opponents in close with its big, round eyes, then puts them to sleep with a calming song. The secret to the song's unfailing efficacy is Jigglypuff's ability to sing on the wavelength that will make its opponent the sleepiest. It also uses Attract to infatuate opponents who touch it. It uses a Moon Stone to evolve into Wigglytuff.
- Pokémon Red/Blue (Game Boy)
- Pokémon Diamond/Pearl (Nintendo DS)
Trivia
- Jigglypuff is the only veteran character not to have a role in the main story of Subspace Emissary, being unlockable only after its completion.
- One of Jigglypuff's taunts involves it deflating, floating to the ground, and inflating. This is based on Jigglypuff's "faint" animation in battles in the home console Pokémon games.
- Despite the fact that Jigglypuff is usually unlocked first in Super Smash Bros. and Super Smash Bros. Melee, Jigglypuff is one of the last characters to be unlocked in Brawl.
- Jigglypuff has only two KO screams — one for a Star KO and another for a normal KO.
- Jigglypuff and Luigi are the only characters not to be playable in an event unless chosen. Coincidentally, these two characters are also the only two that are unlockable in every Super Smash Bros. game.
- Jigglypuff is the only character to have any of its nerfed attributes mentioned on Dojo!!, which said that Rest's power (in both damage and knockback) has reduced.
- Jigglypuff's "head sprite" in Brawl is the only one that shows the whole character's body. Mr. Game and Watch's "head sprite" in Melee also showed his whole body, but it was changed in Brawl.
- Jigglypuff is one of several characters that are affected by the Bridge of Eldin glitch.
- Jigglypuff, along with Diddy Kong, Pokémon Trainer, and Ice Climbers, are the only characters that do not clap on the "Defeated/No Contest" Screen.
- Jigglypuff is also currently the only non-Zelda character in the H tier, replacing Link as the third lowest-ranked character.
External links
- Jigglypuff's page at Smash Bros. DOJO!!.
- Jigglypuff Character Guide at SWF
- Jigglypuff's hitbox size of each of its moves
Fighters in Super Smash Bros. Brawl | |
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Veterans | Bowser · Captain Falcon · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Jigglypuff · Kirby · Link · Luigi · Mario · Marth · Mr. Game & Watch · Ness · Peach · Pikachu · Samus · Yoshi · Zelda / Sheik |
Newcomers | Diddy Kong · Ike · King Dedede · Lucario · Lucas · Meta Knight · Olimar · Pit · Pokémon Trainer (Charizard · Ivysaur · Squirtle) · R.O.B. · Snake · Sonic · Toon Link · Wario · Wolf · (Zero Suit Samus) |