SmashWiki:12TP/Mario
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Mario
(Pros)
- Has no real weaknesses or vulnerabilities.
- Good jumping height.
- Has a good balance of different types of abilities.
(Cons)
- Has no real strengths or advantages.
- Mobility such as dashing speed is not so good.
- Does not have a strong special move.
Uppercut (strong up attack)
Smash Headbutt (up smash)
Air Slash (up air attack)
- These moves will knock the opponent upwards.
- If used well with knowledge of the target's accumulated damage,
you can keep the opponent in a combo.- Examples: Smash Headbutt → Uppercut × α
→ Air Slash (from jump)→ Air Slash (from double jump)Taunt (L button)
- Mario's taunt makes him humongous. As well as being obvious,
it ends when the enlarged hurtbox is hit, and it's very well-liked.- Also, this seems to be the longest taunt?
▲ドーンとね。
Giant Swing (back throw)
- The Giant Swing back throw
can hit other enemies using the one you're throwing.- It has very high power for a throw, though I like to use it because it looks cool.
▲It's hard with those short limbs.
Fireball (normal special move)
- A projectile that bounces on the ground.
- When it hits an enemy or item, reaches the end of its life,
or bounces lower than a fixed height it disappears.- Since the fireball falls, shooting in the air
will hopefully extend the distance and coverage.- Easily destroys Motion-Sensor Bombs.
Super Jump Punch (up special move)
- An impressive rising punch. Can be used to recover.
- Hits up to 9 times; a coin will pop out for every hit.
...you cannot earn a 1-Up by collecting coins.- At the start of the move, Mario is invincible for 4 frames.
This is when the strongest part of the attack is.- When the move is over, the dropping pratfall state is entered.
※Dropping pratfall:A state where you cannot jump or use any attacks.
See technique 37.Mario Tornado (down special move)
- Involves spinning the enemy around, tossing them straight up at the end.
- Hits with both arms when you're on the ground,
while when you're in the air there are additional hitboxes on the head and feet.- The hitboxes on the arms hit those on the right to the left and those on the left to the right.
As a result, the opponent is trapped.- By pounding the B button, you can float in the air a little.
If you are even slightly in the air, the aerial hitboxes are used.- While spinning, you have limited side-to-side movement.
- If Mario has you caught in this,
keep flicking the stick left or right,
so you might escape by hit stop shift.
[aerial Mario Tornado] |
[hitboxes of previous] |
Hits on the ground with only the arms. |
Table of Mario's moves | |
---|---|
Weak attack 1 | Left Punch |
Weak attack 2 | Right Punch |
Weak attack 3 | Raised Kick |
Continuous weak attack | - |
Dash attack | Sliding |
Strong side attack | Middle Kick |
Strong up attack | Uppercut |
Strong down attack | Low Spinning Kick |
Side smash attack | Smash Punch |
Up smash attack | Smash Headbutt |
Down smash attack | Double Kick |
Neutral air attack | Mario Kick |
Forward air attack | Spinning Dropkick |
Back air attack | Backward Dropkick |
Up air attack | Air Slash |
Down air attack | Drill Kick |
Grab | Grab |
Forward throw | Cast Throw |
Back throw | Giant Swing |
Normal special move | Fireball |
Up special move | Super Jump Punch |
Down special move | Mario Tornado |