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Whirling Fortress

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Whirling Fortress
Bowser Whirling Fortress.png
Whirling Fortress in Super Smash Bros. Brawl
Users Bowser
Giga Bowser
Universe Mario
Article on Super Mario Wiki Whirling Fortress
Whirling Fortress in Melee.

Whirling Fortress, (スピニングシェル Supiningu Sheru, Spinning Shell) often shortened to Fortress, is Bowser's up special move and triple jump. Known for the defensive and maneuvering attributes it adds to Bowser's game, it fills several holes in Bowser's otherwise slow metagame, being widely regarded as the only reason Bowser is playable competitively. It is similar in execution to Donkey Kong's Spinning Kong, being a move that causes the user to quickly spin around as a mostly-horizontal recovery. Several unique properties make it highly beneficial to play:

  • It has very little start-up (5 frames), during which Bowser is invincible, and has relatively little cooldown lag.
  • One cannot get shieldgrabbed if one cancels a Fortress directly into another.
  • It hits throughout most of its animation (on the ground).
  • It allows Bowser to move quickly and suddenly in one direction.
  • It has high knockback on the ground, and inflicts high damage in the air (32% if all hits connect perfectly) (though this was reduced in Brawl).
  • It can be used to edgeguard quickly and efficiently. Fortressing off the side of a stage leads directly to an edgehog.

The above properties make Whirling Fortress a versatile move. It can also be used as a damaging and effective replacement to Bowser's quick, yet laggy, roll. Can be jump-canceled out of a shield to discourage overly aggressive opponents. It can be used to clank just about anything with decent timing.

This special attack is shared by Giga Bowser, both in his boss appearance in Melee and in his playable appearance in Brawl. It grants him multiple frames of invincibility, making it difficult to attack him out of the move. In Melee, Giga Bowser's Fortress also gave him much more vertical recovery when used in midair.

Manual Descriptions

Melee manual description

"Spin on the ground to launch opponents skyward, or do it to get back onto the stage."

Brawl Manual description

"Get additional loft while airborne to make recoveries a snap."

Origin

In Super Mario Bros., Koopas retreat into their shells when jumped upon, and can be used as an attacking spinning projectile when kicked or jumped upon again. In Super Mario Bros 3. when the player jumps on any Koopaling, he/she will fly in the air inside his/her shell. Ludwig von Koopa had a move similar to Whirling Fortress in Super Mario World, except there was no aerial gain.

Despite the above, Bowser himself never used this move, and in fact was never seen retreating into his shell in any official game prior to the move's debut in Super Smash Bros. Melee. However, he does so in the NES version of Mario's Time Machine, but that game was not developed by Nintendo or an affiliated developer. Like the Egg Roll and Green Missile, however, the move's concept later led back into the Nintendo-affiliated Mario series starting with an appearance as Bowser's defensive power shot in Mario Power Tennis, and Bowser using shell maneuvers is now a somewhat common occurrence.

Gallery

See also