Super Smash Bros. Melee

DK grab glitch

From SmashWiki, the Super Smash Bros. wiki
Revision as of 08:16, October 21, 2012 by MHStarCraft (talk | contribs)
Jump to navigationJump to search
An icon for use on pages that need cleanup. This article or section may require a cleanup.
The editor who added this tag believes this page should be cleaned up for the following reason: Is this just DK's grab, or his forward throw carry?
You can discuss this issue on the talk page or edit this page to improve it.

The DK grab glitch is a glitch involving Donkey Kong in Super Smash Bros. Melee. If the damage ratio of a match is 0.5, and DK grabs, throws, and quickly re-grabs a CPU before it touches the ground, the CPU will never break free by itself, even if it becomes invincible; they can only break free when DK decides to throw them or he is affected by something (getting attacked, changing size, and so on). The glitch can be done in any mode where DK can grab a computer opponent and is easiest to perform if DK throws the opponent off a nearby edge.

Stub.png