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Super Smash Bros.
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Sound Test

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Revision as of 09:44, June 15, 2012 by RickTommy (talk | contribs) ('cause that's effectively the requirement; also, expanding this part)
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The Sound Test as it appears in Super Smash Bros.
The Sound Test as it appears in Super Smash Bros. Melee.
File:Sound test SSBB.jpg
The Sound Test as it appears in Super Smash Bros. Brawl.

Sound Test is an option that appears in all three Super Smash Bros. games.

The Sound Test allows the player to listen to most of the music and sounds in the game. Players can listen to the voices of characters, stage music, and listen to other variety of sounds. In Super Smash Bros., the Sound Test can be accessed through Option Mode; in Melee, it can be accessed through Data Mode; and in Brawl, it can be accessed through either.

Some pieces of music are unavailable in the Sound Test for unknown reasons; this includes the Fighter Select music in SSB, the Giga Bowser music in Melee, and the Cruel Brawl theme along with the winter version of Obstacle Course in Brawl.

Trivia

  • The sound test in SSBM has many unused sounds. For example, the announcer says "Master Hand", "Giga Koopa/Giga Bowser", and "Fighting Wire Frames", as if they would have been playable, or as if he would have said their name at a time during the game; likely, they were meant for Classic Mode or a similar mode.
    • Crazy Hand's sounds are located within the Master Hand section, all except the sound heard when the player KOs him.
      • Furthermore, playable characters have other unused sounds; Pichu, for instance, has an unused sound where it yells "PI-CHU!" loudly, and Ganondorf has a "Hoo-yah!" yell that is also unused; the latter sound would eventually be used for Brawl.
  • Some characters have the sounds in their sound tests used by other characters. Luigi and Dr. Mario have sounds used only by Mario, and Ganondorf has the bird shriek heard when Captain Falcon performs the Falcon Punch, and in turn, the sound effect of the Warlock Punch is heard only in the Universal Sounds section.
  • In SSBM, the last song that the player listened to (with the exception of songs that don't loop, such as "Opening" and "Ending") will play in the "Gallery" mode of the "Trophies" submenu.

See also