Super Smash Bros.
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Super Smash Bros.

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For the article about the series, see Super Smash Bros. (series). For the article about the universe, see Super Smash Bros. (universe).
Super Smash Bros.
Super Smash Bros. North American box
Developer(s) HAL Laboratory, Inc.
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Released Nintendo 64:
Japan January 21, 1999
North America April 26, 1999
Europe November 19, 1999

Virtual Console:
Japan January 20, 2009
Europe June 12, 2009
North America December 21, 2009
Mode(s) Single-player, multiplayer (2-4)
Ratings ESRB: E
PEGI: 7
OFLC: G8+
Platform(s) Nintendo 64
iQue Player
Virtual Console
Media 128 megabit cartridge

Flash Card (China)

Super Smash Bros., known in Japan as Nintendo All-Star! Great Melee Smash Brothers (ニンテンドウオールスター! 大乱闘スマッシュブラザーズ, Nintendō Ōrusutā! Dairantō Sumasshu Burazāzu), often shortened to "SSB" or "SSB64", is the first game of the Super Smash Bros. game series. It is the predecessor of Super Smash Bros. Melee, and the pre-predecessor to Super Smash Bros. Brawl, as well as the super-predecessor to the upcoming game, Super Smash Bros. 4.

The game was released in Japan on January 21, 1999, in North America on April 26, 1999, and in Europe on November 19, 1999. The game is playable on Nintendo 64 and the iQue Player and is available on the Wii's Virtual Console. The European Virtual Console version was released on June 12th 2009, and the American Virtual Console version was released on December 21, 2009.

Opening movie

Every time the opening movie plays, the two characters who appear fighting on a mountain-top at the beginning of the movie varies. If certain secret characters have not been unlocked yet, they appear as silhouettes.

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Characters

Official artwork of the default cast of SSB.
The character-selection screen of Super Smash Bros. (all characters unlocked).

There are twelve playable characters in Super Smash Bros., eight of which are available from the start, and four of which are unlockable.

Starter Characters

File:MarioSymbol(preBrawl).png Mario
File:DKSymbol.png Donkey Kong
File:ZeldaSymbol.png Link
File:MetroidSymbol(preBrawl).png Samus Aran
File:YoshiSymbol(preBrawl).png Yoshi
File:KirbySymbol.png Kirby
File:StarFoxSymbol(preBrawl).png Fox McCloud
File:PokemonSymbol(preBrawl).png Pikachu

Secret characters

File:MarioSymbol(preBrawl).png Luigi
File:FZeroSymbol.png Captain Falcon
File:EarthboundSymbol.png Ness
File:PokemonSymbol(preBrawl).png Jigglypuff

Non-Playable Characters

File:DKSymbol.png Giant DK
File:MarioSymbol(preBrawl).png Metal Mario
File:SmashBrosSymbol.png Fighting Polygon Team
File:SmashBrosSymbol.png Master Hand

Stages

File:Ssb stageselect.jpg
The stages of Super Smash Bros.

Default stages

File:MarioSymbol(preBrawl).png Peach's Castle
File:DKSymbol.png Congo Jungle*
File:ZeldaSymbol.png Hyrule Castle
File:MetroidSymbol(preBrawl).png Planet Zebes
File:YoshiSymbol(preBrawl).png Yoshi's Island*
File:KirbySymbol.png Dream Land*
File:StarFoxSymbol(preBrawl).png Sector Z
File:PokemonSymbol(preBrawl).png Saffron City

*These stages reappear in Melee as Past Stages.

Unlockable stage

File:MarioSymbol(preBrawl).png Mushroom Kingdom

Adventure stages

Non-playable stages

Modes

1-Player

Multi-player

Tournament play

Unlike Melee, Super Smash Bros. never enjoyed a large professional competitive scene, but interest in Super Smash Bros. has been renewed in recent years with the popularity of Melee and Brawl. Players can play Super Smash Bros. online through Kaillera using the Project64k emulator. However, there have been more and more tournaments of Super Smash Bros. recently due to an influx of new players. Most Super Smash Bros. tournaments are paired up with Melee or long events and most (offline) SSB tournaments are located in California, Central Canada, or New Jersey.

The standard tournament rules differ little from that of Melee. The most common standard tournament rules are as follows:

  • Generally best 2 out of 3 (using 3 out of 5 or sometimes 4 out of 7 for finals)
  • Double Elimination
  • 5 stock
  • 10 minute time limit, if it is possible, most emulators don't have time limit
  • Items are turned off
  • Handicaps are off
  • The first match is selected randomly excluding Yoshi's Island, Sector Z, Planet Zebes, and Mushroom Kingdom.
  • Mushroom Kingdom, Sector Z, and Yoshi's Island are usually banned: Mushroom Kingdom for pipe spamming/edge camping, Yoshi's Island for cloud camping and projectile camping, and Sector Z for the size and the Arwing lasers. Planet Zebes is sometimes banned as well, for the acid.
  • The loser of each match picks the stage for the next match excluding the illegal stages listed above.
  • If Saffron City is selected on the first round and one of the players is using Ness, he or she may request a re-pick.
  • However, if the Ness player wins the match, his/her opponent may counterpick Saffron City.
  • The loser cannot choose a stage on which a previous match was played (known as "Dave's stupid rule"). Due to the low number of allowed stages in this game, this is often weakened to the loser cannot choose the stage on which the last match was played.
  • For the first match, characters are chosen double-blind - at the same time, so that neither player knows their opponent's character beforehand.
  • Players may re-pick characters after each match. However, the loser of each match gets to pick last (known as slob picks).

Online play

Although Super Smash Bros. does not feature online play, emulators have the ability to do so. Project64k and Mupen64k are the most used emulators of playing online.

Gallery

Commercials

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Trivia

Team Lightning Super Smash Bros. diecast car, boxed.
The above diecast car, unboxed.
  • The original Smash Bros. was originally going to be a game called Dragon King: The Fighting Game for the SNES which used the Super FX chip but was later moved to the N64, and didn't have any Nintendo characters at all. There was going to be a new game series called Dragon King, and Dragon King: The Fighting Game was going to be first in the series.[1]
  • As a relatively low-budget game with an unusual concept, there were not originally any plans to export the game outside Japan. Only the game's unexpected popularity lead to its worldwide release.
  • The starting eight characters are placed in the order of when they first appeared in their respective titles on the character selection screen, starting with the oldest, Mario and Donkey Kong, and leading to the most recent, Pikachu.
  • When a character is chosen, they perform a brief animation in their player's display box below the character-select array. This is the only game in the series to have this feature.
  • The Japanese version has completely different sound effects for attacks landing on characters.
    • The narrator also says "Fox" in a different tone than the Western version, and he says "Battle Royal" instead of "Free-for-all". In the Western versions, the re-recorded voices have a slightly different echo effect than the Japanese originals.
  • In the European version of the game, when set to the German language, the German announcer does not have separate voice clips for "Captain Falcon" or "Team Battle".
  • This is the only game to feature playable protagonists only. However, two characters had previously appeared as antagonists - Donkey Kong in Donkey Kong and Donkey Kong 3, and Mario in Donkey Kong Jr..
  • It was revealed in an interview with Nintendo's president, Satoru Iwata, that Masahiro Sakurai had intended for Final Smashes to be included in the original Super Smash Bros. The idea, however, was never actually implemented until Brawl. Some voice samples, however, are still leftover in the game data, though they can only be accessed through the use of the Debug Menu.
  • One piece of Super Smash Bros.-themed merchandise was a model car. This car was released by diecast toy car company Team Lightning, and was given the full name of Tom Daniel's "Trouble Maker" - Super Smash Bros. (1971 Chevrolet El Camino). These cars can still be purchased to this day via eBay.
  • This is the only Super Smash Bros. game to be rated E; the rest are T.
  • Since meteor cancelling does not exist in Super Smash Bros., every meteor smash in the game is a spike.

References

1. http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/PostResult2.html

External links