User talk:Toomai/SSB4 tweaks
My comments on your tweaks
I would say, this is much better than what I seen from other users. Here are some comments on your suggested changes:
Make it so that once player A throws player B, A cannot grab B until B enters a state where they can act.
I don't think chain throwing should be removed altogether (they are essentially combos that involve regrabs). Instead, extra precaution should be taken to avoid creating infinite and zero-death chain throws.
Attacks to Bowser's shell deal 0.5x damage.
I also think eternal heavy armor added to his shell would also be a good idea, if not having it everywhere.
Fix Egg Roll. Give it reasonable hitboxes; give Yoshi some sort of protection while rolling.
Removing helplessness would also help.
Don't make all of MK's sword attacks transcendent.
Instead of this, keep his sword attacks transcendent, but make his sword shorter, and make the Tornado transcendent. His disproportionally high reach is a greater problem than his sword attacks being transcendent, and keeping his sword attacks transcendent gives his a sword an interesting gimmick (like how Marth's sword has the tipper gimmick).
Cause Dedede's down throw to always knock the opponent down. Alternatively, give it an angle in the 70 range or non-fixed knockback.
I think what Balanced Brawl did would be the best thing to do (have it knock down all opponents closer to Dedede). This would remove the infinites, make his d-throw equally effective regardless of the opposing character's weight, and would allow his d-throw to still be valuable.
Have some way of approximating how much damage the trailer Ice Climber has (e.g. exhausted standing animation once above 100%).
Couldn't this be done by implementing the battle damage that was planned for Brawl? Omega Tyrant 13:32, 5 April 2012 (EDT)