Super Smash Bros. Brawl

Buffer

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Revision as of 18:59, March 26, 2012 by Megatron1 (talk | contribs) (New Page: {{ArticleIcons|ssbb=y}} '''Buffer''' is a technique in ''Super Smash Bros. Brawl'', in which the execution of a command which is inputted before the player is actually able to perfo...)
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Buffer is a technique in Super Smash Bros. Brawl, in which the execution of a command which is inputted before the player is actually able to perform it. Whenever a move is used in Brawl, a tiny "window" of time is created at the end of every move and animation; a time of 10 frames, in comparison to Melee's 0 frames. During this time, any input will be carried out the first frame possible as soon at the move or animation is finished. This is beneficial, as it allows the player to perform a move the instant another move or animation is finished, allowing them to respond as soon as possible with greater input accuracy; a feat which would otherwise require frame precision. However, there are also negative effects to buffering a move. Buffering may lead to unintentional inputs that carry out (e.g. attempting to buffer a jab nearby the ledge while shielding, which would result in using a neutral aerial off the stage).

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