The Great Maze
The Great Maze | |
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A map of The Great Maze, showing where the Subspacial Smashers and Bosses are. File:SmashBrosSymbol.png | |
Universe | Super Smash Bros. |
Appears in | SSBB |
Availability | Subspace Emissary |
The Great Maze is the thirty first and final level of Super Smash Bros. Brawl's Subspace Emissary. After many sections of the World of Trophies are sent to Subspace, Tabuu creates a large maze comprised of sections from each of the previously visited levels in the game. To complete this, the player must win a number of battles, against Subspacial clones of all the characters in the game (excluding Toon Link, Wolf, Sonic and Jigglypuff), and against all of the bosses (except for Master Hand and Crazy Hand).
There is no specific order in which the player must beat all the enemies, and it is possible to play as any character that has been rescued so far. Save Points and Warp points are dispersed throughout the maze. These two types of checkpoints are indicated by the Smash Bros. emblem mounted on a trophy stand and look like a forest clearing with a Subspace rip in the fabric of the sky. Save Points restore the player's stock to 4 and damage to 0%, as well as letting the player re-select characters or fiddle with stickers. Warp Points are identical but also allow teleportation between other visited Warp Points, as well as serving as both entry and exit points to and from the maze itself.
Pausing at any time displays a map of all visited rooms, as well as the player's current position inside a room and where doors and room-to-room links are. Once enough rooms have been visited to form a loop with the starting point, the map will also display all the locations of unbeaten characters and bosses in the form of a monster head.
Once all battles are completed, a large purple door becomes accessible in the center of the maze, which leads to Tabuu's Residence. On winning this final battle, the Great Maze is spread apart and all the levels and locations of the World of Trophies are returned to their normal state. The Isle of the Ancients, however, is not restored: the great number of Subspace Bombs going off in one place has taken it beyond repair. Afterwards, the Great Maze remains on the world map so that the player can re-enter it for completion later, and the stages on the Isle of the Ancients are still playable.
Stage recreations
Stage recreated | Portion of stage | Song used |
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Midair Stadium | Petey Piranha battle | Airship Theme (Super Mario Bros. 3) |
Skyworld | First descent | Step: The Plain |
Second section | Step: The Plain | |
The Jungle | Vertical section | Jungle Level |
The Lake | Rayquaza battle | Victory Road |
The Ruined Zoo | Porky battle | Porky's Theme |
Above-ground section | Snowman | |
Sewer level | Snowman | |
The first section where Lucas ran away from the Porky Statue. | Snowman | |
Battlefield Fortress | Castle | Crimean Army Sortie |
Outdoors (original) | Crimean Army Sortie | |
Underground | Step: The Cave | |
The Forest | Last section | The Dark World |
Day-changing doors (original) | The Dark World | |
Research Facility | Elevator section | Opening/Menu (Metroid Prime) |
The Lake Shore | Outdoor Jyk area | Step: The Plain |
Path to the Ruins | Underground portion | Step: The Cave |
Outdoor area | Gritzy Desert | |
The Ruins | Bulk of level | Underground Theme (Super Mario Land) |
The Wilds I | Galleom battle | Boss Battle Song 1 |
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