User:Mr. Anon/Charge chart
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Character | Move | Charge effect | Notes |
---|---|---|---|
Diddy Kong | Peanut Popgun | Increases damage | If charged too long, the popgun will explode and Diddy Kong will be momentarily stunned. |
Rocketbarrel Blast | Increases height and damage | Once full charge is met, the move is automatically used. | |
Donkey Kong | Giant Punch | Increases damage and knockback | Near fully charged is most powerful, rather than fully charged, though fully charged version is faster and has super armor |
Ike | Eruption | Increases damage and knockback | Near fully charged is much more powerful than fully charged; Fully charged deals 10% to Ike. |
Quickdraw | Increases damage, knockback, and range | Can be held indefinitely. | |
Jigglypuff | Rollout | Increases speed, duration, damage, and knockback | Can be held indefinitely. |
King Dedede | Jet Hammer | Increases damage and knockback | Near fully charged is slightly more powerful than fully charged; while fully charged, 1% is dealt to Dedede every second until Dedede is up to 150%; Dedede can move while charging. |
Kirby | Inhale | Various (see notes) | Kirby can copy a chargable neutral special from some characters. |
Link | Hero's Bow | Increases damage, knockback, and speed of arrow | Can be held indefinitely |
Spin Attack (Brawl only) | Increases damage and knockback | Activates automatically at full charge | |
Lucario | Aura Sphere | Increases damage, knockback, and size of sphere | Can be charged indefinitely, charging animation has damaging hitbox |
Luigi | Green Missile | Increases damage, knockback, and distance Luigi travels | Can be held indefinitely in Brawl; can misfire, sending Luigi a very far distance, regardless of charging time. |
Luigi Cyclone (Melee only) | Allows Luigi to gain height in the air after this move is used on the ground | ||
Mario (Brawl only) | F.L.U.D.D. | Increases the amount of water Mario can spray while using F.L.U.D.D. | Charge can be saved, Mario will flash when the move is fully charged |
Marth | Shield Breaker | Increases damage and knockback | Automatically activates at full charge. |
Mewtwo | Shadow Ball | Increases damage and knockback | Can be charged indefinitely, charging animation has damaging hitbox |
Mr. Game & Watch | Oil Panic | Once Oil Panic absorbs 3 energy projectiles, the oil can be released as an attack | Charge can be held indefinitely and even if Mr. Game & Watch is KO'ed, If Oil Panic is fully charged,Bucket Braking cannot be performed |
Pichu | Skull Bash | Increases damage, knockback, and distance Pichu travels | Activates automatically at full charge |
Pikachu | Skull Bash | Increases damage, knockback, and distance Pikachu travels | Activates automatically at full charge |
Pit | Palutena's Arrow | Increases damage and knockback | Can be charged indefinitely only if one keeps on changing the direction in which the arrow is aimed |
Squirtle | Water Gun | ||
R.O.B. | Robo Burner | ||
Gyro | |||
Roy | Flare Blade | Increases damage and knockback | Automatically activates at full charge; attack is stronger when almost-fully charged. |
Samus | Charge Shot | ||
Sheik | Needles | ||
Sonic | Spin Charge | ||
Spin Dash | |||
Toon Link | Hero's Bow | ||
Spin Attack | |||
Wario | Wario Waft | ||
Yoshi | Egg Roll | ||
Young Link | Fire Bow | ||
Zero Suit Samus | Paralyzer |