User:Mr. Anon/Charge chart

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< User:Mr. Anon
Revision as of 21:49, October 30, 2011 by Omega Tyrant (talk | contribs) (Moved chart. Also, fully charging Rocketbarrel doesn't damage Diddy nor cancel the move.)
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Character move Charge effect Notes
Diddy Kong Peanut Popgun Increases damage If charged too long, the popgun will explode and Diddy Kong will be momentarily stunned.
Rocketbarrel Blast Increases height and damage Once full charge is met, the move is automatically used.
Donkey Kong Giant Punch Increases damage and knockback Near fully charged is most powerful, rather than fully charged, though fully charged version is faster and has super armor
Ike Eruption Increases damage and knockback Near fully charged is much more powerful than fully charged; Fully charged deals 10% to Ike.
Quickdraw Increases damage, knockback, and range Can be held indefinitely.
Jigglypuff Rollout Increases speed, duration, damage, and knockback Can be held indefinitely.
King Dedede Jet Hammer Increases damage and knockback Near fully charged is slightly more powerful than fully charged; while fully charged, 1% is dealt to Dedede every second until Dedede is up to 150%; Dedede can move while charging.
Kirby Inhale Various (see notes) Kirby can copy a chargable neutral special from some characters.