User:Mr. Anon/Charge chart
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Character | move | Charge effect | Notes |
---|---|---|---|
Diddy Kong | Peanut Popgun | Increases damage | If charged too long, the popgun will explode and Diddy Kong will be momentarily stunned. |
Rocketbarrel Blast | Increases height and damage | Once full charge is met, the move is automatically used. | |
Donkey Kong | Giant Punch | Increases damage and knockback | Near fully charged is most powerful, rather than fully charged, though fully charged version is faster and has super armor |
Ike | Eruption | Increases damage and knockback | Near fully charged is much more powerful than fully charged; Fully charged deals 10% to Ike. |
Quickdraw | Increases damage, knockback, and range | Can be held indefinitely. | |
Jigglypuff | Rollout | Increases speed, duration, damage, and knockback | Can be held indefinitely. |
King Dedede | Jet Hammer | Increases damage and knockback | Near fully charged is slightly more powerful than fully charged; while fully charged, 1% is dealt to Dedede every second until Dedede is up to 150%; Dedede can move while charging. |
Kirby | Inhale | Various (see notes) | Kirby can copy a chargable neutral special from some characters. |