Super Smash Bros. Melee

Teleport

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Revision as of 11:54, September 13, 2011 by PokéWorld (talk | contribs) (→‎Origins)
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This article is about Mewtwo's third jump. For the SSB technique, see Teleport (SSB).
Teleport
Teleport
Teleport in Melee.
User Mewtwo
Universe Pokémon

Teleport is the up special move of Mewtwo in its Super Smash Bros. Melee appearance. Mewtwo quickly vanishes and reappears in a different location, depending on how the user tilts the control stick. If it teleports into the air, it will fall in a helpless animation. When used quick enough on the ground, it can be used in place of a dodge, side step, or rolling, as there is less lag time and it throws the opponent off. The only way to travel faster with Mewtwo is its Wavedash. This third jump, along with its other normal two jumps, allows for Mewtwo's superbly long and safe recovery. Teleport also passes through attacks. However, this attack does not cause any damage to the opponent.

Origins

File:Teleport.png
Teleport in Generation IV Pokémon games.

Teleport is a TM in Generation I that automatically makes the user run away from a wild Pokémon battle. In the field, it teleports the trainer to the last Pokémon Center they visited. It is learned naturally by some Psychic-types, of which most notable is Abra, who is notoriously hard to catch because Teleport is the only attack it has. It is useless in a trainer battle.

Trivia

  • Teleport and Agility are the only attacks in Melee to have no direct effect on opponents, although there are more in Brawl.