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The Sound Test as it appears in Super Smash Bros. Brawl.
Sound Test is an option that appears in all three Super Smash Bros. games.
- In Super Smash Bros., one can unlock the Sound Test by completing Break the Targets and Board the Platforms with all 12 characters.
- In Super Smash Bros. Melee, Sound Test is unlocked by unlocking all characters, stages, and beating every event match.
- In Super Smash Bros. Brawl, the Sound Test is available without unlocking, though songs and sounds remain hidden until their source character, stage, or CD is unlocked.
The Sound Test allows the player to listen to most of the music and sounds in the game. Players can listen to the voices of characters, stage music, and listen to other variety of sounds. Sound Test can be accessed through Option Mode and Data Mode.
Some pieces of music are unavailable in the Sound Test for unknown reasons; this includes the Giga Bowser music in Melee and the winter version of Obstacle Course in Brawl.
Trivia
- The sound test in SSBM has many unused sounds. For example, the announcer says "Master Hand", "Giga Koopa/Giga Bowser", and "Fighting Wire Frames", as if they would have been playable, or as if he would have said their name at a time during the game; likely, they were meant for Classic Mode or a similar mode.
- Furthermore, playable characters have other unused sounds; Pichu, for instance, has an unused sound where it yells "PI-CHU!" loudly, and Ganondorf has a "Hoo-yah!" yell that is also unused; the latter sound would eventually be used for Brawl.
- In SSBM, the last song that the player listened to (with the exception of songs that don't loop, such as "Opening" and "Ending") will play in the "Gallery" mode of the "Trophies" submenu.