User:Toomai/Data Node/Wave I
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Man Who Jumps
Mario's Moveset (Details) | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move | Segment | Damage | Angle | Hit Frames | IASA | BKB | KBG | WBKB | SD | Size | Offset | Effect | Clang | SFX | G/A | ||||
Neutral | Hit 1 | Bn9 | 3% | 83 | 0 | 100 | 116 | 0 | 900 | 600 | 0 | 0 | 3 | 1 | 3 | ||||
Bn8 | 600 | 300 | 0 | 0 | |||||||||||||||
Bn31 | 85 | 700 | 0 | 0 | 0 | ||||||||||||||
Hit 2 | Bn32 | 2% | 83 | 0 | 100 | 116 | 900 | 600 | 0 | 0 | 3 | 1 | 3 | ||||||
Bn31 | 600 | 300 | 0 | 0 | |||||||||||||||
Bn8 | 85 | 700 | 0 | 0 | 0 | ||||||||||||||
Hit 3 | Bn55 | 5% | * | 10 | 100 | 0 | 1100 | 1200 | 0 | 0 | 3 | 34 | 3 | ||||||
Bn54 | 400 | 300 | 0 | 0 | |||||||||||||||
F-Tilt | Angled up | Bn55 | 10% | * | 6 | 100 | 0 | 0 | 1000 | 900 | 0 | 0 | 3 | 34 | 3 | ||||
Bn54 | 800 | 300 | 0 | 0 | |||||||||||||||
Bn4 | 700 | 0 | 300 | -500 | |||||||||||||||
Angled side | Bn55 | 9% | 1000 | 900 | 0 | 0 | |||||||||||||
Bn54 | 800 | 300 | 0 | 0 | |||||||||||||||
Bn4 | 700 | 0 | 300 | -500 | |||||||||||||||
Angled down | Bn55 | 8% | 1 | 1000 | 900 | 0 | 0 | ||||||||||||
Bn54 | 800 | 300 | 0 | 0 | |||||||||||||||
Bn4 | 700 | 0 | 300 | -500 | |||||||||||||||
U-Tilt | Bn22 | 8% | 96 | 26 | 125 | 0 | 0 | 700 | 0 | 0 | 0 | 3 | 34 | 3 | |||||
Bn32 | 122 | 900 | 0 | 0 | 0 | ||||||||||||||
Bn33 | 120 | 1200 | 0 | 0 | 0 | ||||||||||||||
D-Tilt | Bn55 | 8% | 80 | 10 | 80 | 0 | 0 | 1000 | 700 | 0 | 0 | 3 | 2 | 3 | |||||
Bn54 | 9% | 800 | 400 | 0 | 0 | ||||||||||||||
Bn4 | 600 | 0 | 0 | 0 | |||||||||||||||
Dash | Clean | Bn1 | 9% | 110 | 70 | 50 | 0 | 1 | 900 | 0 | 500 | -100 | 3 | 34 | 3 | ||||
Bn1 | 600 | 0 | 350 | 200 | |||||||||||||||
Late | Bn1 | 7% | 120 | 45 | 30 | 800 | 0 | 500 | -100 | 2 | |||||||||
Bn1 | 200 | 0 | 250 | 200 | |||||||||||||||
U-Smash | Bn23 | Template:DamageWhenCharged | 83 | 32 | 97 | 0 | 0 | 800 | 0 | 600 | 270 | 3 | 65 | 3 | |||||
D-Smash | Hit 1 | Bn0 | Template:DamageWhenCharged | * | 40 | 75 | 0 | 0 | 1000 | 0 | 900 | 3000 | 3 | 66 | 3 | ||||
Bn0 | 800 | 0 | 900 | 1700 | |||||||||||||||
Hit 2 | Bn0 | Template:DamageWhenCharged | 35 | 1000 | 0 | 900 | -2700 | 34 | |||||||||||
Bn0 | Template:DamageWhenCharged | 800 | 0 | 900 | -1500 | ||||||||||||||
F-Smash | Angled up | Bn0 | Template:DamageWhenCharged | * | 25 | 95 | 0 | 0 | 1000 | 0 | 3000 | 3150 | 1 | 72 | 3 | ||||
Bn0 | Template:DamageWhenCharged | 96 | 900 | 0 | 2500 | 2200 | 3 | 65 | |||||||||||
Bn29 | 500 | 0 | 0 | 0 | |||||||||||||||
Angled side | Bn0 | Template:DamageWhenCharged | 95 | 1000 | 0 | 1950 | 3650 | 1 | 72 | ||||||||||
Bn0 | Template:DamageWhenCharged | 96 | 900 | 0 | 1900 | 2400 | 3 | 1 | |||||||||||
Bn29 | Template:DamageWhenCharged | 500 | 0 | 0 | 0 | ||||||||||||||
Angled down | Bn0 | Template:DamageWhenCharged | 95 | 1000 | 0 | 900 | 3300 | 1 | 72 | ||||||||||
Bn0 | Template:DamageWhenCharged | 96 | 900 | 0 | 1100 | 2300 | 3 | 65 | |||||||||||
Bn29 | 500 | 0 | 0 | 0 |