User:Toomai/Data Node/Wave I

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search

Man Who Jumps

Mario's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset Effect Clang SFX G/A
Neutral Hit 1 Bn9 3% 83   0 100 116 0 900 600 0 0 Normal (effect) 3 1 3
Bn8 600 300 0 0
Bn31 85 700 0 0 0
Hit 2 Bn32 2% 83   0 100 116 900 600 0 0 Normal (effect) 3 1 3
Bn31 600 300 0 0
Bn8 85 700 0 0 0
Hit 3 Bn55 5% *   10 100 0 1100 1200 0 0 Normal (effect) 3 34 3
Bn54 400 300 0 0
F-Tilt Angled up Bn55 10% *   6 100 0 0 1000 900 0 0 Normal (effect) 3 34 3
Bn54 800 300 0 0
Bn4 700 0 300 -500
Angled side Bn55 9% 1000 900 0 0
Bn54 800 300 0 0
Bn4 700 0 300 -500
Angled down Bn55 8% 1 1000 900 0 0
Bn54 800 300 0 0
Bn4 700 0 300 -500
U-Tilt Bn22 8% 96   26 125 0 0 700 0 0 0 Normal (effect) 3 34 3
Bn32 122 900 0 0 0
Bn33 120 1200 0 0 0
D-Tilt Bn55 8% 80   10 80 0 0 1000 700 0 0 Normal (effect) 3 2 3
Bn54 9% 800 400 0 0
Bn4 600 0 0 0
Dash Clean Bn1 9% 110   70 50 0 1 900 0 500 -100 Normal (effect) 3 34 3
Bn1 600 0 350 200
Late Bn1 7% 120 45 30 800 0 500 -100 2
Bn1 200 0 250 200
U-Smash Bn23 Template:DamageWhenCharged 83   32 97 0 0 800 0 600 270 Normal (effect) 3 65 3
D-Smash Hit 1 Bn0 Template:DamageWhenCharged *   40 75 0 0 1000 0 900 3000 Normal (effect) 3 66 3
Bn0 800 0 900 1700
Hit 2 Bn0 Template:DamageWhenCharged 35 1000 0 900 -2700 34
Bn0 Template:DamageWhenCharged 800 0 900 -1500
F-Smash Angled up Bn0 Template:DamageWhenCharged *   25 95 0 0 1000 0 3000 3150 Flame (effect) 1 72 3
Bn0 Template:DamageWhenCharged 96 900 0 2500 2200 Normal (effect) 3 65
Bn29 500 0 0 0
Angled side Bn0 Template:DamageWhenCharged 95 1000 0 1950 3650 Flame (effect) 1 72
Bn0 Template:DamageWhenCharged 96 900 0 1900 2400 Normal (effect) 3 1
Bn29 Template:DamageWhenCharged 500 0 0 0
Angled down Bn0 Template:DamageWhenCharged 95 1000 0 900 3300 Flame (effect) 1 72
Bn0 Template:DamageWhenCharged 96 900 0 1100 2300 Normal (effect) 3 65
Bn29 500 0 0 0