Ganon, The Demon King
Beast Ganon is Ganondorf's Final Smash. Ganondorf turns into Ganon, a gigantic beast resembling a fearsome boar, then stomps. If caught in the transformation hitbox, the opponent receives 10% damage and gets buried. The stomp does little damage, but it stuns the opponent, even if they're in midair. Beast Ganon then does a dash across the stage that does 47% damage. The move, if the dash hits, is extremely powerful, even strong enough to OHKO in some situations. Soon after transforming, Ganondorf returns to his normal form, and appears back at the spot in which he used it. The player will not self-destruct with this move, as Ganondorf will still be in exactly the same position he was in before using it. It is generally ideal for a player to use this Final Smash at the boundary line of the screen, as opponents can get behind the player, thus avoiding the move.
Trophy Description
Ganondorf's Final Smash. When he grabs a Smash Ball, he transforms into a repulsive, evil beast. He'll vanish momentarily from the screen, then rampage from one side to the other in a straight, headlong rush. When he begins the move, any character before his eyes will flinch, so try to start the move near other characters.
Origin
Ganon first appeared in The Legend of Zelda as Ganondorf's original form. Ganon has appeared in almost every Zelda title since. The appearance of Ganon in Brawl is based off of his appearance in The Legend of Zelda: Twilight Princess. In Twilight Princess, Ganon's only attack involves trying to ram himself into Link. In order to stop Ganon, Link must shoot a Light Arrow at Ganon to stun him. Ganon would fall to the ground where he leaves a glowing weak spot on his chest vulnerable to attacks. Link then must attack that weak point until Ganon gets back up, and continues with the cycle. In Brawl, Beast Ganon will ram himself into any players that are in range. The glowing weak spot on his chest is also retained, but it does not affect Ganon when attacked.
Trivia
- Although Ganon has the same glowing wound as in The Legend of Zelda: Twilight Princess, it has a purple tint around it, rather than just being white, like in "Twilight Princess".
- While Ganon has the glowing wound from The Legend of Zelda: Twilight Princess, Ganondorf does not.
- If the player who is Ganondorf pauses while Beast Ganon is dashing across the screen, the camera automatically focuses where they were standing when they activated the Final Smash. This could mean that, programming-wise, Ganondorf himself does not actually move, but is animated to disappear and reappear at certain points while the separate Beast Ganon model moves and attacks.
- If used on the edge of a stage with an opponent below the player, it can be used as an effective spike (because of the fact that it buries).
- If the player pauses just as Ganondorf returns from the attack, he will be in his default character model pose.
- Alternately, if the player pauses just as Ganondorf begins the attack (before he transforms), he'll/she'll be able to spot a very tiny Beast Ganon near his neck. If he's bending down, it'll be more noticeable, and inside his cape.
- The move's special effects can reveal very odd light-warping effects if looked at from the proper angles with the pause camera. At certain angles, a character can appear to be looking in a distorted mirror.
- Ganondorf's Final Smash was revealed before the actual character himself.