Forum:Final Smash that you think needs to be changed
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Forums: Index → Brawl Talk → Final Smash that you think needs to be changed
Yeah, you know it by the title. Since best FS has been talked, now it's the worst!So, what yours? I think Volt Tackle need to be changed...Kirbythe Amazing 22:08, 16 March 2011 (EDT)
- Kirby's final smash is by far the worst in the game. Extremely low knockback, rarely killing a single character, poor range, and often gives poor items. Mr. Anon (talk) 22:50, 16 March 2011 (EDT)
- I would contend Donkey Kong's is worse. Kirby's still KOs at the 75% range, so extremely low knockback is an exaggeration, and its range is decent as well. Plus if in range, precise timing is needed to avoid it. DK's on the other hand, may not even kill at 150% with the strongest hitboxes of the attack. And with DK just in the same place, moving to one of the stage to completely avoid it is possible on a large amount of stages. Not to mention that if you screw up timing, DK's final smash becomes near useless. Overall, each wave does light damage, have above average knockback at its strongest even for just a normal attack, and are relatively easy to dodge unless cramped.
- I'll also say the Ice Climbers have a worse final smash, as while Kirby's can accomplish something, theirs never kills, does mediocre damage, and disrupts them too from fighting properly. Even its trophy recognises it as a terrible final smash. Omega Tyrant 23:51, 16 March 2011 (EDT)
- Ice Climbers barely have any use for their Final Smash, which may end up saving the opponent and screwing your recovery as the Ice Climbers. MegaTron1XD 00:04, 17 March 2011 (EDT)
- Ice Climbers final smash may be bad, but when an opponent has just spawned it can be used to gain some easy damage to score a KO, ROB's final smash is powerful and can rack up damage but once and opponent is knocked away from the strong hit of ROB's Diffusion Beam, an opponent can easily evade the rest of the final smash because of ROB's average running speed, average air speed and floatiness.--Shaun's Wiji Dodo talk 04:18, 17 March 2011 (EDT)
- Depends on the stage. Most stages, unless you're one of the few characters who could camp offstage, such as MK or Jigglypuff, you won't have the room to escape R.O.B. If you're on Temple however, or any stage that allows circle camping, you could evade it with ease. Oh, and R.O.B.'s dashing speed is actually slightly above average, so he can outrun a large amount of the cast. Omega Tyrant 04:34, 17 March 2011 (EDT)
- Most characters with a slow dashing speed have a great air speed, except for a few (Ganondorf etc...) which could outrun ROB. Another bad final smash that hasn't been mentioned yet would be Jigglypuff's, almost everyone can evade this final smash, only on small maps is it useful unless it is in the air because anyone can grab a ledge.--Shaun's Wiji Dodo talk 05:10, 17 March 2011 (EDT)
- Not really, and you're overestimating how fast characters go with their air speed. Even Jigglypuff's air speed wouldn't overtake R.O.B.'s dashing speed, and you're not factoring in that characters can't stay in the air indefinitely. So no, those characters would be overtaken by a dashing R.O.B. with his final smash if they even had the stage room to possibly evade the entire final smash through running away. Omega Tyrant 05:28, 17 March 2011 (EDT)
- There is dodges. dodges can be used to evade Diffusion Beam as well, also if a character did jump into the air and a ROB were to follow, the character's fast fall will land faster than ROB's except a few characters, there are many ways to evade the Diffusion Beam including simple tether recoveries.--Shaun's Wiji Dodo talk 05:46, 17 March 2011 (EDT)
- Not really, and you're overestimating how fast characters go with their air speed. Even Jigglypuff's air speed wouldn't overtake R.O.B.'s dashing speed, and you're not factoring in that characters can't stay in the air indefinitely. So no, those characters would be overtaken by a dashing R.O.B. with his final smash if they even had the stage room to possibly evade the entire final smash through running away. Omega Tyrant 05:28, 17 March 2011 (EDT)
- Most characters with a slow dashing speed have a great air speed, except for a few (Ganondorf etc...) which could outrun ROB. Another bad final smash that hasn't been mentioned yet would be Jigglypuff's, almost everyone can evade this final smash, only on small maps is it useful unless it is in the air because anyone can grab a ledge.--Shaun's Wiji Dodo talk 05:10, 17 March 2011 (EDT)
- Depends on the stage. Most stages, unless you're one of the few characters who could camp offstage, such as MK or Jigglypuff, you won't have the room to escape R.O.B. If you're on Temple however, or any stage that allows circle camping, you could evade it with ease. Oh, and R.O.B.'s dashing speed is actually slightly above average, so he can outrun a large amount of the cast. Omega Tyrant 04:34, 17 March 2011 (EDT)
- Ice Climbers final smash may be bad, but when an opponent has just spawned it can be used to gain some easy damage to score a KO, ROB's final smash is powerful and can rack up damage but once and opponent is knocked away from the strong hit of ROB's Diffusion Beam, an opponent can easily evade the rest of the final smash because of ROB's average running speed, average air speed and floatiness.--Shaun's Wiji Dodo talk 04:18, 17 March 2011 (EDT)
- Ice Climbers barely have any use for their Final Smash, which may end up saving the opponent and screwing your recovery as the Ice Climbers. MegaTron1XD 00:04, 17 March 2011 (EDT)
- I'll also say the Ice Climbers have a worse final smash, as while Kirby's can accomplish something, theirs never kills, does mediocre damage, and disrupts them too from fighting properly. Even its trophy recognises it as a terrible final smash. Omega Tyrant 23:51, 16 March 2011 (EDT)