List of bonuses
- This article is about the point rewards themselves. For the mode that encompasses them, see Bonus (mode).
Bonus points are the amount of points awarded to a player due to the fact that they accomplished some feat. Most bonuses award points, though some can revoke them.
Super Smash Bros.
There are 57 unique bonuses in SSB. Bonuses are only obtained in 1P Game.
Name | Points Given | Requirement |
---|---|---|
Acid Clear | 1,500 | KO'd your opponent via the acid in Planet Zebes. |
All Variations | 15,000 | Used every one of your character's Tilt, Smash and Aerial attacks (Special attacks and Throws aren't taken into account). |
ARWING Clear | 4,000 | KO'd your opponent via an Arwing in Sector Z. |
Bros. Calamity | 25,000 | KO'd one of the Mario Bros. before hitting the other. |
Booby Trap (JPN: 00 Agent) |
12,000 | Won the match with a Motion-sensor Bomb. |
Bumper Clear | 11,000 | Won the match using a Bumper. |
Butterfly | 10,000 | Jumped whenever you touched the ground. This can only be obtained in Super Smash Bros., unlike all other bonuses which returned in Super Smash Bros. Melee's Classic Mode. |
Cheap Shot (JPN: Cheap Play) |
-99 | Used one type of move in over 35% of attacks (not given if Single Move or Special Move is earned). |
Comet Mystic | 10,000 | Finished the match while in the middle of being Star KO'd. |
DK Defender (JPN: Kong Defender) |
10,000 | Defeated Giant DK without your allies dying. |
DK Perfect | 50,000 | Defeated Giant DK without your allies taking damage. |
Easy Clear | 140,000 | Cleared 1P Game on Easy difficulty. |
Fighter Stance (JPN: Appeal) |
100 | Ended the match in mid-taunt. |
Full Power | 5,000 | Ended the match with 0% damage. |
Good Friend (JPN: Friendship) |
8,000 | Defeated the Mario Bros. without your ally dying. |
Hard Clear | 280,000 | Cleared 1P Game on Hard difficulty. |
Hawk | 18,000 | Only used aerial attacks. |
Heartthrob | 17,000 | Collected three Heart Containers in one match. |
Heavy Damage | 28,000 | Cleared a stage with over 200% damage. |
Item Pitcher | 10,000 | Cleared a stage by throwing an item. |
Item Strike | 20,000 | Only used items to attack. |
Item Throw | 16,000 | Always threw items; never used them in any other way. |
Jackpot | 3,330 | Cleared a stage with a two- or three-digit percentage comprised of the same digits (for example, 11% or 111%). |
Judo Master | 5,000 | Only KO'd opponents using throws. |
Kirby Ranks (JPN: Kirby Flash) |
25,000 | Defeated the Kirby Team in the order in which they appeared. |
Last Second | 8,000 | Cleared a stage with less than one second left. |
Lucky 3 | 9,990 | Cleared a stage with 3:33 on the clock. |
Mew Catch (JPN: Mew Get) |
15,000 | Mew was released from a Poké Ball at any moment during the match. Does not work if it is Clefairy emulating its effect. |
Mystic | 7,000 | Cleared a stage while on a Revival platform. |
No Damage | 15,000 | Cleared a stage without taking any damage. |
No Damage Clear | 400,000 | Cleared 1P Game without taking any damage. |
No Item | 1,000 | Never used an item. |
No Miss | 5,000 × the number of the cleared stage | Have not lost a stocked life in any stage of 1P Game. This bonus is counted from the first stage onward, and the multiplier rises by one as the stages pass (×2 for the second stage, ×3 for the third stage and so on). The bonus stops being given if you lose a life, and is not counted again throughout the rest of the game, even if you miss no more lives. |
No Miss Clear | 70,000 | Never lost a life in 1P Game. |
Normal Clear | 210,000 | Cleared 1P Game on Normal difficulty. |
Pacifist (JPN: Anti-War) |
60,000 | Never hit your opponent. |
Perfect | 30,000 | Cleared the Break the Targets and Board the Platforms bonus stages. When clearing Race to the Finish without taking damage, the player receives the "No Damage" bonus instead. |
Pokémon Finish | 11,000 | Cleared a stage through a Poké Ball Pokémon's attack. |
Shooter | 12,000 | Used only projectiles to attack. |
Shield Breaker | 8,000 | Broke your opponent's shield. |
Single Move | 8,000 | Always used the same move to damage opponents. |
Smash Mania | 3,500 | Only knocked out opponents using smash attacks. |
Smash-less | 5,000 | Cleared a stage without using a smash attack. |
Special Move | 5,000 | Used only special moves to attack. |
Speedster | 10,000 | Cleared a stage in under thirty seconds. |
Speed Demon | 80,000 | Cleared 1P Game in under eight minutes. |
Speed King | 40,000 | Cleared 1P Game in under twenty minutes. (Not given if Speed Demon is earned.) |
Star Clear | 12,000 | Cleared a stage while under the effect of a Starman. |
Star Finish | 10,000 | Cleared a stage via a Star KO. |
Throw Down (JPN: Throw Finish) |
2,000 | Cleared a stage by using a throw. |
Tornado Clear | 3,000 | Knocked out your opponent via the tornadoes in Hyrule Castle. |
Trickster | 11,000 | Star KO'd every member of a team. |
True Friend | 25,000 | Your ally wasn't hit in the match against the Mario Bros. |
Vegetarian | 9,000 | Ate three Maxim Tomatoes in one match. |
Very Easy Clear | 70,000 | Cleared 1P Game on Very Easy difficulty. |
Very Hard Clear | 350,000 | Cleared 1P Game on Very Hard difficulty. |
Yoshi Rainbow | 50,000 | Knocked out the Yoshi Team in the order in which they appear. |
Super Smash Bros. Melee
There are 249 unique bonuses in SSBM.
Name | Points Given | Requirement |
---|---|---|
150% Damage | 1000 | Survived to over 150% damage in a single stock. |
200% Damage | 3000 | Survived to over 200% damage in a single stock. |
250% Damage | 7000 | Survived to over 250% damage in a single stock. |
300% Damage | 10000 | Survived to over 300% damage in a single stock. |
350% Damage | 15000 | Survived to over 350% damage in a single stock. |
Acrobat | 3000 | Did a midair jump during every air trip. |
Adventure Clear | 50000 | Cleared Adventure Mode. |
Aerialist | 2500 | Never jumped from the ground. |
All Aerial | 4000 | Used all standard aerial attacks at least once. |
All Ground | 6000 | Used all standard ground attacks at least once. |
All on One | 20000 | Used all attacks except final blows on one enemy. |
All-Star Clear | 50000 | Cleared All-Star Mode. |
All Variations | 10000 | Used all attacks during the fight. |
All Thumbs | –1500 | Failed all attempted dash-grabs (4 minimum). |
Ambler | 2500 | Walked a lot. |
Angelic | 2000 | Ended the match while standing on a Revival platform. |
Assisted KO | x1500 | KO'd an opponent by using an item. |
Avenger KO | x2500 | KO'd an opponent 5 seconds after he KO'd you. |
Backstabber | 2000 | Attacked from behind often (70% of the time). |
Bank-Shot KO | x3000 | KO'd an opponent with a reflected item. |
Battering Ram | 1500 | Used only battering items (3 or more). |
Beam Swordsman | x800 | KO'd a foe by using a Beam Sword. |
Berserker | 3500 | Used sixty attacks within one minute. |
Bird of Prey | 4000 | Only used aerial attacks. |
Blind Eye | 3000 | Was always hit from behind. |
Bob-omb's Away | –500 | Got KO'd by a wandering Bob-omb. |
Bob-omb Squad | x2500 | Grabbed a Bob-omb just before it exploded without being hurt by it. |
Bubble-Blast KO | x1200 | KO'd an opponent who was in a magnifying glass. |
Bull's-eye KO | x800 | KO'd an opponent with a shooting item. |
Bully | –2000 | Only KO'd one enemy. Not given in a two-player match, but given in team battles, even if there is only one opponent. |
Bunny-Hood Blast | x1200 | KO'd someone while wearing a Bunny Hood. |
Butterfingers | –500 | Most grabs failed. |
Button Holder | 4000 | Held down the A or B button for the entire match. |
Button Masher | 700 | Pressed buttons twice as fast as the second-fastest presser. |
Brawler | 2000 | Only used direct attacks. |
Capsule KO | x800 | KO'd an enemy with a Capsule. |
Carrier KO | x800 | KO'd a foe with a container item. |
Celebi Catcher | 8000 | Celebi appeared from a thrown Pokéball. |
Cement Shoes | 4000 | Never jumped in any way. |
Center Stage | 2000 | Spent a long time in the middle of the stage. |
Cheap KO | x500 | KO'd an enemy from behind. |
Chuck Wagon | 1500 | Used only throwing items (3 or more). |
Classic Clear | 50000 | Cleared Classic Mode. |
Clean Sweep | 5000 | Only used low attacks (such as down tilt or down smash). |
Cliff Diver | 500 | Let go off the stage and fell. |
Cliff Hanger | 2000 | Hung off edges several times before being KO'd. |
Climatic Clash | x1200 | Hit the same enemy with progressively stronger blows. |
Close Call | 2000 | Thrown an enemy just before he escaped your grasp. |
Collector | 30000 | Snagged all trophies that appeared. |
Combo King | 2500 | Used many combos (average combo counter being 2.5 or greater). |
Compass Tosser | 3500 | Threw enemies in all four directions. |
Connoisseur | 3000 | Got every kind of food that appeared. |
Continuation | –20000 | Cleared by continuing. |
Control Freak | 1000 | Tapped the Control Stick twice as fast as the second-fastest tapper. |
Coward | –500 | Spent a long time away from opponents. |
Crazy Hand KO | 80000 | Defeated Crazy Hand in Classic Mode. |
Crowd Favorite | 2500 | The crowd cheered for player. |
Cuddly Bear | 2000 | Performed at least 3 grabs, but did not pummel or throw. |
Dead-Weight KO | x4000 | KO'd an opponent by throwing someone else at him or her. |
Dedicated Specialist | 3100 | Only used one move, which was a special move. |
Double KO | x2000 | KO'd two enemies with one attack. |
Down, But Not Out | 2000 | Fell all the way down but got back up the most in the match. |
Eagle | 1500 | Spent a lot of time in the air. |
Edge Hog | x2500 | Prevented an enemy from grabbing an edge by grabbing it first. |
Elbow Room | 2000 | Bumped into or pushed opponents a lot. |
Environmental Hazard | x1000 | Got KO'd by a part of the stage environment. |
Exceptional Aim | 4000 | Hit with most attacks. |
Face Planter | 1500 | Always fell face down. |
Fall Guy | –500 | Had the most falls. |
Falls | x–500 | Counts each fall. |
Fighter Stance | 500 | Ended match while taunting. |
First Place | 1000 | Finished the first place in a time match. |
First Strike | 500 | Delivered the first attack of the match. |
First to Fall | –1000 | First one to be KO'd after match began. |
Fists of Fury | 2500 | Always pummelled, never threw. |
Flame Thrower | 1600 | Got a 10 combo or higher with the Fire Flower. |
Flipper KO | x2000 | KO'd enemy with a Flipper. |
Flower Finish | 1700 | Was flowered when the match ended. |
Flying Meteor | 4000 | Hit a reeling enemy with a Meteor Smash. |
Floor Diver | 1500 | Dropped through soft platforms often (about 12 times a minute). |
Floored | 300 | Took a lot of damage from floors (over 50%). |
Foresight | x500 | Got Screen KO'd. |
Freezie KO | x2000 | KO'd an enemy with a Freezie. |
Frequent Faller | –1000 | Had twice the Falls of whoever had the second-most (at least 3). |
Friendly Foe | 3000 | Never pushed an opponent. |
Full Power | 2000 | Ended the match with 0% damage. |
Gardener Finish | 2000 | Put a flower on an enemy's head at match's end. |
Giant Kirby KO | 10000 | Defeated Giant Kirby in Adventure Mode. |
Giant KO | x600 | KO'd a foe while giant. |
Giga Bowser KO | 100000 | Defeated Giga Bowser in Adventure Mode. |
Goomba KO | x100 | KO'd a Goomba. |
Gourmet | 2000 | Used only food items (3 or more). |
Ground Pounded | x500 | Got KO'd by landing on a damaging floor. |
Hammer Throw | 1500 | Threw a Hammer away. |
Hangman's KO | x2000 | KO'd an opponent that was hanging from a ledge. |
Half-Minute Man | 2500 | Beat the stage within 30 seconds. |
Heartthrob | 2800 | Got 2 or more Heart Containers. |
Heavy Damage | 20000 | Survived to over 400% damage in a single stock. |
Head Banger | 800 | Hit walls a lot (3 or more times a minute). |
Headless Hammer | 2500 | Grabbed a broken Hammer. |
Hobbyist | 1000 | Got at least one trophy before the stage ended. |
Home-Run King | x600 | KO'd a foe using a Home-Run Bat. |
Instant Poser | x100 | Taunted at least one second after KO'ing an opponent. |
In the Fray | 2000 | Average distance to foe was very small. |
Immortal | 5000 | Never got KO'd. |
Impervious | 7000 | Never took damage. |
Invincible Finish | 1200 | Ended match while being invincible. |
Invincible KO | x800 | KO'd a foe while being invincible. |
Invisible KO | x800 | KO'd a foe while being invisible. |
Item Catcher | x1000 | Caught a thrown item. |
Item Chucker | 3000 | Attacked only by throwing items. |
Item Collector | 4000 | Collected all items that appeared. |
Item Hog | 4000 | Used at least 10 different kinds of items. |
Item-less | 1800 | Never used items. |
Item Self-Destruct | –1000 | SD'd because of an item. |
Item Smasher | 3000 | Used only smash attacks with swinging weapons. |
Item Specialist | 2000 | Only hit with item attacks. |
Jackpot | 1110 | Damage at end was the same number repeated twice (such as 111%). |
Juggler | 1500 | Struck an enemy several times while keeping them airborne. |
Kiss-the-Floor KO | x1000 | Launched an opponent onto a damaging floor for a KO. |
Koopa KO | x200 | KO'd a Koopa. Knocking a Koopa into its shell does not count, nor does throwing a Koopa Shell off the screen. |
KO 64 | x640 | KO'd an opponent when he/she was at 64% damage. |
KO Artist | 3000 | Had twice the KOs of whoever had the second-most (at least 3). |
KO Master | 1500 | Had the most KOs. |
KOs | x500 | Counts each KO. |
Laser Marksman | 4000 | Hit with every blast from a Ray Gun. |
Last Place | –1000 | Finished in last place in time match. |
Last Second | 5000 | Finished a stage with one second left. |
Lethal Weapon | 7000 | Hit opponents using a wide variety of attacks. |
Life on the Edge | x800 | Grabbed an edge after being hit without using a double jump. |
Like-Like KO | x500 | KO'd a Like-Like. |
Link Master | 30000 | Defeated all five Links in Adventure Mode. |
Lost in Space | 2000 | Spent at least 25% of the total match time in the magnifying glass. |
Lost Luggage | 3000 | Spent time in a magnifying glass on all four sides of the screen. |
Lucky Number Seven | 3000 | Finished a stage with :07 left. |
Lucky Threes | 3330 | Finished a stage with 3:33 left. |
Luigi KO | 20 | Defeated Luigi in Adventure Mode. |
Magnified Finish | 1000 | Ended the match while in a magnifying glass. |
Marathon Man | 2000 | Ran a lot. |
Mario Maniac | 8000 | Used only Mushrooms, Fire Flowers, and Starmen. |
Master of Disaster | –1000 | Had the most self-destructs. |
Master of Suspense | 2500 | Surprised the crowd a lot (3 or more times a minute). |
Materialist | 100 | Spent the greatest amount of time holding items.* |
Melee Master | 100000 | Cleared All-Star Mode without using any of the Heart Containers. |
Merciful Master | 3000 | Won without KO'ing anybody. |
Metal Bros. KO | 8000 | KO'd the Metal Bros. in Adventure Mode. |
Metal KO | x800 | KO'd a foe while being metal. |
Meteor Clear | 3000 | Cleared a stage with a Meteor Smash. |
Meteor Master | 8000 | Knocked out every opponent using Meteor Smashes (minimum of 2). |
Meter Smash | x800 | Knocked out a foe using a Meteor Smash. |
Meteor Survivor | x2000 | Successfully recovered from a Meteor Smash. |
Mew Catcher | 10000 | Mew appeared from a thrown Pokéball. |
Minimalist | 1500 | Spent the least amount of time holding items.* |
Moment of Silence | 3000 | Took no damage for one minute. (Not given if Impervious is earned.) |
Mr. Saturn Fan | 3000 | Only item used was Mr. Saturn. |
Mrs. Saturn | 1500 | Held a Mr. Saturn for 30 seconds or more. |
Mycologist | 2500 | Got 3 or more Mushrooms. |
Mystic | 2000 | Ended the match while offscreen. |
Never Look Back | 5000 | Never changed directions. |
No-Damage Clear | 300000 | Cleared Classic Mode, Adventure Mode, or All-Star Mode without taking any damage. |
No Hurry | 1000 | Always walked; never ran. |
No-Miss Clear | 10000 | Cleared all levels without losing a single life. |
No R 4 U | 300 | Didn't press either L or R. |
Octorok KO | x150 | KO'd an Octorok. |
Offensive Artist | 2000 | Did twice the damage of whoever did the second-most (at least 300). |
Offensive Master | 1000 | Did the most damage. |
One-Two Punch | 1800 | Hit consecutively with an entire neutral combo. |
Opportunist | –1000 | Didn't attack for a time of 30 seconds. |
Pacifist | 3000 | Never attacked, including misses. |
Parasol Finish | 1600 | Was parachuting with the Parasol at match's end (includes Peach's own parasol). |
Paratroopa KO | x300 | KO'd a Paratroopa. (Like Koopas, reducing Paratroopas to a shell does not count.) |
Peaceful Warrior | 5000 | Never attacked, but didn't lose the match. |
Perfect Aim | 10000 | Never missed (at least 8 attacks per minute). |
Pitcher | 6000 | Fought with only grabs and throws. |
Pokémon KO | x1000 | KO'd a foe with a Pokémon. |
Polar Bear KO | x800 | KO'd a Polar Bear. |
Pose Breaker | x800 | Hit a taunting opponent with a weak attack. |
Poser | 2000 | Taunted often (6 or more times in one minute). |
Poser KO | x5000 | KO'd an opponent with a taunt. (Obviously, only Luigi can earn this.) |
Poser Poseur | x500 | Taunted one second after someone else does. |
Poser Power | x700 | Attacked an opponent with a taunt. (Obviously, only Luigi can earn this.) |
Power Shielder | 5000 | Power Shielded at least 3 times in one minute. |
Pratfaller | 1500 | Always landed face up. |
Precise Aim | 10000 | All attacks hit immediately after execution (that is, they all hit on the same frame the hitboxes appeared). |
Predator | –1500 | Always attacked opponents with high damage. |
Pummeler | 1500 | Did a lot of damage by pummelling. |
Punching Bag | 100 | Got knocked back and forth by two enemies. |
Quadruple KO | x8000 | KO'd four opponents with one attack. |
Quintuple KO | x15000 | KO'd five opponents with one attack. |
Quitter | x–1000 | Fell off the stage without using a double or triple jump. |
Reciprocator | x2000 | Caught an item that an enemy threw and threw it back. |
ReDead KO | x300 | KO'd a ReDead. |
Rock Climber | 800 | Hung ledges at least 4 times in one minute. |
Rock Steady | 3000 | Did not fall down (that is, did not ever lie on the ground). |
Rocket KO | 5000 | Star KO'd all opponents on a team. |
Run, Don't Walk | 6500 | Never walked (except for very small distances). |
Sacrificial KO | x1500 | KO'd both an enemy and yourself with a single attack. |
Saturn Ringer | 4000 | Caught a Mr. Saturn thrown at you. |
Saturn Siblings | 4000 | Got 3 or more (individual) Mr. Saturns. |
Screw-Attack KO | x2500 | Used a thrown Screw Attack to KO an enemy. |
Screwed Up | 2000 | Held a Screw Attack for 30 seconds or more. |
SDs | x–500 | Counts each self-destruct. |
Self-Destructor | –2000 | Had twice the self-destructs of whoever had the second-most (at least 3). |
Shameful Fall | x–1500 | At less than 50%, got KO'd by a foe with over 100% damage. |
Shape Shifter | 1500 | Used only transformation items (3 or more). |
Shattered Shield | x –1000 | Got shield broken. |
Shield Buster | x 2500 | Broke an opponent's shield. |
Shield Saver | 500 | Dropped shield just before it broke. |
Shield Stupidity | x–2000 | Broke your own shield. |
Shooting Star | 1500 | Ended match as a star. |
Shy Guy KO | x20 | KO'd a Shy Guy. |
Skid Master | 1000 | Skidded at least 9 feet in one minute. |
Smash-less | 1500 | Used no smash attacks. |
Smash King | 3000 | Used many smash attacks (50% or more of all hits). |
Smash Maniac | 3500 | Used only smash attacks. |
Sniper | 2000 | Hit only with shooting items. |
Solar Being | 800 | Was only ever Star KO'd. |
Special KO | x800 | KO'd a foe by using a special attack. |
Specialist | 2200 | Used only special moves. |
Spectator | –2500 | Spent a long time on a slanted surface. |
Speed Demon | 20000 | Cleared all levels very quickly. |
Speedster | 10000 | Cleared all levels quickly. (Not given if Speed Demon is earned.) |
Stale Moves | –2000 | Used the same attack constantly. |
Stalker | –1000 | Always attacked the same opponent. Not given in a two-player match, but given in team battles, even if there is only one opponent. |
Star KO | x300 | Star KO'd the enemy. |
Statue | 500 | Barely moved horizontally at all. |
Stiff Knees | 300 | Never crouched. |
Straight Shooter | 1500 | Used only shooting items (3 or more). |
Super Scoper | 2000 | Did 100% damage or more by firing a Super Scope. |
Super Spy | x800 | KO'd someone with a Motion-Sensor Bomb. |
Sweeper | 2500 | Most attacks were low attacks. |
Switzerland | 12000 | Never attacked (including misses) and never took any damage. |
Target Master | 30000 | Smashed all targets in Target Test. |
Throw Down | 2500 | Cleared a stage with a throw. |
Timely KO | x3500 | KO'd an enemy with less than five seconds left. |
Tiny KO | x2500 | KO'd a foe while tiny. |
Topi KO | x200 | KO'd a Topi. |
Triple Items | 3000 | Used the same items three or more times in a row (such as three Fire Flowers). |
Triple KO | x4000 | KO'd three opponents with one attack. |
Twinkle Toes | 2500 | Succeeded on every attempt to absorb damage (such as techs, Power Shielding, etc.). |
Vegetarian | 1800 | Got 2 or more Maxim Tomatoes. |
Very-Hard Clear | 200000 | Cleared Very Hard mode. |
Warp Star KO | x1000 | KO'd a foe using a Warp Star. |
Weight Lifter | 1500 | Frequently held heavy items. |
Whipping Boy | –1500 | Trailed in points for the whole match. |
Wimp | 1500 | Used only recovery items (3 or more). |
Wimpy KO | x4000 | KO'd a foe with a weak attack. |
Wire to Wire | 2000 | Led in points for the whole match. |
World Traveler | 2000 | Got KO'd off all four sides of the screen. |
There are also additional bonuses only accessed via Action Replay. They are not required for obtaining the Diskun Trophy
Name | Points Given | Requirement |
---|---|---|
Barrel Blast KO | x300 | Used a Barrel to KO someone. |
Crash & Burn | -500 | All Meteor Attacks Missed. |
Deflector | 1000 | N/A |
Green Shell Shooter | x800 | Caused damage twice or more with a Green Shell. |
Poolshark | x300 | Threw one enemy into another. |
Red Shell Shooter | x400 | Caused damage 3 or more times with a Red Shell. |
Ricochet Rifler | x800 | Deflected shot hit an enemy. |
* NOTE: Because of the mistake in SSBM, materialist is actually awarded when a player spent least amount of time holding items, while minimalist is awarded when a player spent greatest amount of time holding items.
Super Smash Bros. Brawl
Solo Bonuses
Super Smash Bros. Brawl has no unique bonuses like those of the previous installments. Instead, Classic Mode's points are determined by time remaining and damage. However, clearing the mode without losing any lives awards the player bonus points, as well as additional points for whichever difficulty they cleared it on.
Name | Points Given | Requirement |
---|---|---|
Cleared On Easy | 10,000 | Cleared Classic Mode or All-Star Mode on Easy difficulty. |
Cleared On Normal | 40,000 | Cleared Classic Mode or All-Star Mode on Normal difficulty. |
Cleared On Hard | 100,000 | Cleared Classic Mode or All-Star Mode on Hard difficulty. |
Cleared On Very Hard | 250,000 | Cleared Classic Mode or All-Star Mode on Very Hard difficulty. |
Cleared On Intense | 500,000 | Cleared Classic Mode or All-Star Mode on Intense difficulty. |
Cleared Without Losing a Life | 10,000 | Never lost a stocked life in Classic Mode or All-Star Mode. |
Damage | 100x | Dealt damage to an opponent; the total damage the player deals is multiplied by 100. If multiple enemies were faced, the total damage dealt to each is added together, before being multiplied by 100. |
Perfect! Level 1 | 1,000 | Got every target in Target Smash!! Level 1. |
Perfect! Level 2 | 8,000 | Got every target in Target Smash!! Level 2. |
Perfect! Level 3 | 20,000 | Got every target in Target Smash!! Level 3. |
Perfect! Level 4 | 50,000 | Got every target in Target Smash!! Level 4. |
Perfect! Level 5 | 100,000 | Got every target in Target Smash!! Level 5. |
Time Remaining | 30,000 - 100x | Cleared a stage in Classic Mode with time remaining; a default of 30,000 points are given. This amount decreases by 100 for each second that the match continues. |
Used a Continue | -20,000 | Lost all stocked lives in Classic Mode or All-Star Mode and used a Continue. |
Group Brawl "Bonuses"
In addition to the points given in single player mode, there are some statistics that are recorded during group brawls.
Name | Requirement |
---|---|
KOs | The number of KOs the character made. |
Falls | How many times the character was KO'd. |
Self-Destructs | The number of self-destructs the character made. |
Damage Given | The amount of damage the character gave to all opponents. |
Damage Taken | The total amount of damage the character took. |
Peak Damage | The highest percentage the character was ever at in the match. |
Fastest Pitch | Measures the highest knockback in miles per hour that an attack caused. |
Top Speed | Measures the greatest knockback in miles per hours that was suffered by the player. |
Swim Time | Records the amount of time in seconds that a character spent swimming. |
Longest Drought | Records the longest amount of time in seconds that a character went without dealing damage. |
Transformation Time | Records the amount of time in seconds that a character spent transforming from one form to another. This includes Zelda transforming into Sheik, growth from a Super Mushroom, etc. |