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Spacing

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Revision as of 02:38, June 21, 2010 by 97.90.125.162 (talk) (fixed redundant words "characters range characters range")
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Spacing is the utilization of a character's range in comparison to the opponents range to ensure their attacks make contact and that the opponent's do not.

To space, you have to take into account the range of the attack you plan to use and take steps to position yourself at the optimum distance from your opponent. The goal is to withdraw to the maximum distance possible; ideally, in this position your best attacks can hit while theirs cannot. Aerial speed is also a factor - characters like Wario can use their amazing air mobility to seemingly "fade in and out" with their aerial attacks. Other characters, like Donkey Kong and Ike, can rely on sheer range alone: For example, Ike's forward air has enormous horizontal and vertical range in front of him, making it one of the best spacing tools in the game.

Contrary to what newer players may believe, spacing is character-specific and influenced by the stage being played. Platforms will drastically affect spacing.

The true key to mastering spacing is experience - learning the range of other characters and how to space against them when faced with a given situation. To improve spacing, c-sticking aerials has also been advised as it can negate the momentum that aerials would have when using the "A" button.

However, spacing is not just limited to aerial attacks. Many tilts can be used for spacing with great effect, especially those such as Donkey Kong's forward tilt, which is an excellent spacing tool due to its incredible range. Certain special attacks such as Zero Suit Samus's forward-B can be used with similar results. Almost all projectiles are incredible tools used for spacing because of their extreme range.