Wall cling
Wall clinging is technique introduced in Super Smash Bros. Brawl. As the name suggests, it allows the player to cling on walls. The Wall Cling is performed similar to a Wall Jump, except the control stick is held towards the wall instead of being moved in the opposing direction. Only certain characters have the ability to wall cling. While clinging to a wall, characters can jump, allowing it to function like a wall jump. This can be achieved by pressing away from the wall or by pressing up or the jump button. If the control stick is pressed away from the wall, the character will wall jump off the wall. If it is pressed up, the character will instead double jump. Wall clings will not restore a character's double jump.
Additional Wall Clings and subsequent jumps can be performed without having to land. If used correctly in combination of wall jumps, one can get a huge vertical distance if there is a wall.
The time that the character clings to the wall decreases each time the character performs a wall cling.
The Wall Cling lasts up to 7 seconds for Squirtle and Diddy Kong, and up to 9 seconds with Sheik and Lucario.
List of Characters Who Can Wall Cling
- Sheik
- Diddy Kong
- Squirtle
- Lucario - Additionally, ExtremeSpeed can be used to cling to walls.
Origin
Wall Clinging may originate from Kirby Super Star. When Kirby had the Ninja copy ability, he had the ability to Wall Cling, as well as wall jump.
In other games such as Super Mario Galaxy and Metroid Prime 2: Echoes, Mario and Samus could stick to walls temporarily if they were in the process of walljumping; however this would only last for a second or two, and they would slide downwards.
Notes
- All the characters in Brawl who can wall cling can also wall jump and crawl.
- In the Distant Planet stage, characters that wall cling on the top part of the Bulborb's mouth, they will get stuck inside its mouth and walk off the screen causing a Self Destruct.