Pikmin are animal/plant hybrids that follow around Captain Olimar. Each Pikmin has a specific ability, and up to 6 will follow Olimar. Pikmin are created by the Pikmin Pluck Move and are required for many of Olimar's attacks and all of his other B Special Moves.
- Red Pikmin - High attack power. Attacks imbued with incendiary properties. Immune to fire.
- Yellow Pikmin - Range of attack slightly larger than usual; easy to hit enemies with. Travel in slight arcs when thrown. Attacks imbued with electrical properties.
- Blue Pikmin - Strong when thrown. Slightly more durable than average.
- Purple Pikmin - Doesn’t fly far when thrown. Slow. High attack power. Slams into enemies instead of latching on when thrown.
- White Pikmin - Quick and light. When latched onto opponent, poison does additional damage.
The flowers on the Pikmin's head are shown in all forms of development. In the games a fully bloomed flower meant a Pikmin was stronger and faster than a Pikmin with just a leaf on it's head. It is currently unknown if this will carry on into Brawl and how one makes a Pikmin's flower grow.
Like in Brawl, Pikmin were very important to Olimar in Pikmin unable to do anything himself, Olimar used the Pikmin in order to fight enemies and harvest treasures. The Pikmin's abilities are more or less translated to Brawl (Although some abilities like Blue's Swimming and Yellow's Bombs are not mentioned).