Super Smash Bros. Brawl

Giga Bowser (SSBB)/Forward tilt

< Giga Bowser (SSBB)
Revision as of 14:03, February 11, 2025 by Tommaso Gabisi (talk | contribs)
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< Giga Bowser (SSBB)

Giga Bowser forward tilt hitbox visualizations
GigaBowserFTiltUpSSBB.gif
GigaBowserFTiltSSBB.gif
GigaBowserFTiltDownSSBB.gif

OverviewEdit

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Differences from BowserEdit

  •   It has a darkness effect which the regular version lacks.
  •   It deals more damage (11% all angles to 17% forward, 18% down and 20% up).
  •   It has lower base knockback (45 to 28) but more knockback scaling (83 to 100).
  •   The forward angled version deals more damage to Shields (0 to 15).
  •   The forward angled version now has a 50% chance of tripping, and the down angled version has a higher chance of tripping (40% to 100%).
  •   It no longer has arm intangibility.
  •   It has more startup (frame 10 to 12).
  •   Specificaly the forward angled version has more endlag (38 to 41).

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Angled up
0 0 20% 0   28 100 0 15.0 34 7.0 0.0 0.0 1.0x 1.0x 0%               Burn  
1 0 20% 0   28 100 0 12.0 33 8.0 0.0 0.0 1.0x 1.0x 0%               Burn  
2 0 20% 0   28 100 0 12.0 33 0.0 0.0 0.0 1.0x 1.0x 0%               Burn  
3 0 20% 0   28 100 0 15.0 4 4.0 12.0 0.0 1.0x 1.0x 0%               Burn  
4 0 20% 0   28 100 0 14.0 0 0.0 10.0 16.0 1.0x 1.0x 0%               Burn  
Angled forward
0 0 17% 15   28 80 0 18.0 34 7.0 0.0 0.0 1.0x 1.0x 50%               Burn  
1 0 17% 15   28 80 0 16.0 33 8.0 0.0 0.0 1.0x 1.0x 50%               Burn  
2 0 17% 15   28 80 0 16.0 33 0.0 0.0 0.0 1.0x 1.0x 50%               Burn  
3 0 17% 15   28 80 0 18.0 4 4.0 12.0 0.0 1.0x 1.0x 50%               Burn  
4 0 17% 15   28 80 0 14.0 0 0.0 10.0 16.0 1.0x 1.0x 50%               Burn  
Angled down
0 0 18% 0   28 80 0 15.0 34 7.0 0.0 0.0 1.0x 1.0x 100%               Burn  
1 0 18% 0   28 80 0 12.0 33 8.0 0.0 0.0 1.0x 1.0x 100%               Burn  
2 0 18% 0   28 80 0 12.0 33 0.0 0.0 0.0 1.0x 1.0x 100%               Burn  
3 0 18% 0   28 80 0 15.0 4 4.0 12.0 0.0 1.0x 1.0x 100%               Burn  
4 0 18% 0   28 80 0 14.0 0 0.0 10.0 16.0 1.0x 1.0x 100%               Burn  

TimingEdit

Hitboxes 12-16
Interruptible (angled) 41 (38)
Animation length 47
Unangled                                                                                               
Angled                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible

Similar movesEdit