Super Smash Bros. Ultimate

Ike (SSBU)/Neutral aerial

< Ike (SSBU)
Revision as of 00:20, December 25, 2024 by Zeckemyro (talk | contribs) (It's spelled "aerial")
Hitbox visualization showing Ike's neutral aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Ike does a downward arcing slash underneath himself.

For ike standards, this move is decently quick (frame 10) whit the move covering both sides whit a big hitbox (so big that they nerfed the hitboxes of the late hit in patch 8.0.0) but probably the biggest streinght of the move is his low landing lag (only 9 frames) this gives the move a lot of combo potential (especialy on platforms) while also leading into kill comfirms like neutral aerial into up aerial, back aerial or up special.


However this move has a few minor flaws, while it's fast for Ike standards, it's also slow for neutral aerial standards, this means that the move is not a very good out of shield option, also while the move has low landing lag, it also has high endlag (60 total frames) making it close to useless rising.


In patch 8.0.0 this move was nerfed, i already said the fact that they made the hitboxes of the late hit smaller, but his knockback was also increased, meaning it's not as good for combos (but still solid) this was more of a trade of though, because this gives it back some of his smash 4 kill power.


Overall, this is a great move, while not one of the best neutral aerials in the game, it's still in contention for ike's best move

Update History

  8.0.0

  •   The move has much more knockback scaling (105 → 130). This removes its previous KO setups, but restores most of its standalone KO power from Smash 4.
  •   The late hit has smaller hitboxes (4u → 3u).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 7.5% 0   Standard 35 130 0   4.0 sword 0.0 10.2 0.0 1.0× 1.0× 0%               Ike Hit   All All            
1 0 0 7.5% 0   Standard 35 130 0   4.0 sword 0.0 7.0 0.0 1.0× 1.0× 0%               Ike Hit   All All            
2 0 0 7.5% 0   Standard 35 130 0   4.0 sword 0.0 5.0 0.0 1.0× 1.0× 0%               Ike Hit   All All            
Late hit
0 0 0 6.0% 0   Standard 35 130 0   3.0 sword 0.0 10.2 0.0 1.0× 1.0× 0%               Ike Hit   All All            
1 0 0 6.0% 0   Standard 35 130 0   3.0 sword 0.0 7.0 0.0 1.0× 1.0× 0%               Ike Hit   All All            
2 0 0 6.0% 0   Standard 35 130 0   3.0 sword 0.0 5.0 0.0 1.0× 1.0× 0%               Ike Hit   All All            

Timing

Attack

Initial autocancel 1-2
Clean hit 10-14
Late hit 15-22
Ending autocancel 50-
Interruptible 60
Animation length 68
                                                                                                                                       
                                                                                                                                       

Landing lag

Interruptible 9
Animation length 26
                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible