Super Smash Bros. Brawl
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Ladder (stage element)

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For other usage of ladder, see Ladder (disambiguation).
Yoshi on a ladder in Brawl
Bayonetta on a ladder in Smash Wii U

Ladders are an object present in certain stages in Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate. They can be used to quickly move vertically without jumping.

Characters can grab onto a ladder by tilting up or down on the control stick when passing by one. While on the ladder, they can then climb up or slide down by tilting the control stick vertically until they reach either of its ends, or let go of it by tapping the control stick horizontally.

While on a ladder, characters are considered to be in the air, so they are immune to bury and other such effects. All characters have the same speed on ladders (1.4 units/frame ascending and 1.8 descending) and multiple characters can occupy the same space on a ladder. Additionally, grabbing onto a ladder restores all of a character's jumps and they can grab it even if they are helplessPac-Man in Smash 4 is a notable exception in that his jumps aren't restored if he grabs a ladder while helpless from Pac-Jump.

Locations[edit]

Ladders appear in the following stages:

Ladder attack[edit]

While on a ladder, in Brawl and for Wii U, characters cannot do anything other than climb, descend, or let go, which leaves them vulnerable to attacks if they remain on the ladder. Starting in Ultimate, however, they can also use aerial attacks while remaining stationary on the ladder, a property known officially as a ladder attack, giving them a means of fending off attackers.

Any aerial attack can be used while on a ladder, though some cause the user to let go of the ladder, namely:

Additionally, certain aerial attacks function differently when used as a ladder attack:

  • Bayonetta cannot perform the extended versions of her neutral and up aerials, instead simply firing Bullet Arts once before going back to her ladder grabbing animation. Similarly, she cannot use the second and third hits of her forward aerial.
  • Min Min cannot perform consecutive Punches with her forward and back aerials, and remains stationary while attacking.
  • Steve cannot use his neutral and up aerials consecutively by holding the attack button (it has to be pressed repeatedly instead), and remains stationary when using his down aerial with insufficient materials (or if an anvil is already out).
  • Sora can only perform the first attack of both his neutral and forward aerial, which means he won't be able to use his three-hit combo on a ladder.

Trivia[edit]

  • Even though Bowser can climb ladders in Brawl, he cannot do so in his playable appearance in Super Paper Mario, which was released before Brawl.
  • Diddy Kong's climbing animations are a reference to the animation of climbing up and down vines in Donkey Kong Jr., except Diddy Kong is turned around.
  • Mewtwo, Rosalina, and Bayonetta don't actually touch the ladders, let alone climb them. Instead, they use their powers to float up and down across it.
  • Oddly, R.O.B doesn't move his arms at all when climbing up the ladders.
  • Steve is the only fighter to not have animations while climbing.
  • The Dracula's Castle sub-area in World of Light features ladders on the map. This is the only way to see Pokémon Trainer's climbing animations.
  • In Brawl and Smash 4, every character has their ladder climbing speeds defined individually despite all of them being the same (with the exception of Pokémon Trainer which is 0). These were changed in Ultimate to be a "common" attributes that are used by all characters.

See also[edit]