Super Smash Bros. 4
Super Smash Bros. Ultimate

Zoroark

From SmashWiki, the Super Smash Bros. wiki
Revision as of 08:07, November 14, 2024 by CanvasK (talk | contribs) (→‎Trivia: From PKBeats. Tested and checked the scripts for SSB4 too, doesn't work as it is 1 frame faster)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Zoroark
Zoroark-Origin.png
Pokémon (universe)
Zoroark's official artwork from Pokémon Black and White.
Games SSB4
Ultimate
Move Fury Swipes
Rarity 12/625 (SSB4)
12/779 (Ultimate)
Voice actor Hitomi Nabatame
Article on Bulbapedia Zoroark (Pokémon)
This creature attacks rivals like lightning with Fury Swipes. Zoroark finishes off by slamming its opponent down to the ground.
Super Smash Bros. 4 Official Site

Zoroark (ゾロアーク, Zoroark) is a creature in the Pokémon franchise.

Origin[edit]

Zoroark is a Dark-type Pokémon introduced in Generation V, and was the very first Generation V Pokémon ever revealed, being the main character in the movie Zoroark: Master of Illusions. Zoroark is categorized within the Pokédex at #571 as the "Illusion Fox Pokémon". It evolves from Zorua starting at level 30. It and Zorua are only available in Black and White by using event Pokémon, though it can be found in the wild in Pokémon X and Y onward: its original rarity might be the reason for its ability to appear out of a Master Ball in Super Smash Bros. 4. Zorua and Zoroark have the signature Ability Illusion, which allows them to pose as the last Pokémon in the party they belong to while retaining their moveset and typing until they are hit by an attack. It and Zorua received Normal/Ghost type Hisuian forms in Generation VIII.

Fury Swipes is a common physical Normal-type move introduced in Generation I. It has 80% accuracy and hits the target 2-5 times with 18 base power for every hit. Zoroark can learn it at level 13 when still a Zorua, or via Move Reminder.

In Super Smash Bros. 4[edit]

As a Poké Ball Pokémon[edit]

Zoroark in Smash 4.

Zoroark appears as a Poké Ball and Master Ball Pokémon. When summoned, the entire screen turns darker, and Zoroark will pause before teleporting behind an opponent, attempting to hit them with a slash. The initial trapping slash can be safely shielded; if Zoroark fails to catch an opponent, it will teleport and try again several times.

On hit, the opponent gets sent to the top of the screen, where Zoroark pelts them with repeated Fury Swipes before slamming its target to the ground. The initial trapping hit deals 7%, the combo does 14 hits at 1% for most hits and 2% for hits 2, 4, 9, & 10, and the finisher deals 13% for a total of 38%. The finisher can KO at high percentages (100-110%). Overall, the attack is very similar to some Final Smashes like Omega Blitz and Secret Ninja Attack, although it is noticeably weaker, and the final hit can usually be safely teched unlike these Final Smashes.

In Super Smash Bros. for Nintendo 3DS, before being able to appear, Zoroark needs to be unlocked by clearing 10-Man Smash once.

CPU players will hold their shields up for long periods of time when Zoroark is summoned, presumably in an attempt to avoid being hit by the initial slash. They will do this even if Zoroark isn't close, allowing human players to do an easy shield break.

If there are no targets on the ground or all are on a steep slope (such as the hills on Yoshi's Island), Zoroark will not attack anyone and will wait around idly until it vanishes or a character lands on a gentle enough slope for long enough. It will also not attack if every opponent has moved to another plane (such as on Jungle Hijinxs) since it was summoned—however, it will attempt to attack if it was summoned on a plane without any valid targets on that plane, even though it will be unable to land a hit.

Smash Balls will not appear while Zoroark is on the battlefield and vice versa, to prevent Final Smashes that take opponents to the top of the stage (such as Great Aether) from clashing with Zoroark.

Trophy[edit]

In Super Smash Bros. for Wii U Zoroark's trophy is part of the Legend of Pokémon Black & Pokémon White Trophy Box.

Zoroark's trophy in Super Smash Bros. for Wii U
Zoroark
NTSC This Dark-type Pokémon will protect its home and anyone it cherishes by creating illusions to fluster opponents. When it uses Fury Swipes, it will vanish from view and then suddenly appear next to its targets, launching them upward. It will then finish them off by sending them crashing back down.
Nintendo DS: Pokémon Black & Pokémon White (03/2011)
3DS: Pokémon X & Pokémon Y (10/2013)
PAL This Dark-type Pokémon is a powerful illusionist, and uses its power to confuse any that would threaten its home and loved ones. When it uses its Fury Swipes attack, it vanishes, then reappears next to an opponent and sends them flying into the air. It then slashes at them furiously before slamming them into the ground.
Nintendo DS: Pokémon Black/White (03/2011)
3DS: Pokémon X/Y (10/2013)

In Super Smash Bros. Ultimate[edit]

As a Poké Ball Pokémon[edit]

Zoroark using Fury Swipes against Jigglypuff.

Zoroark reprises its role as a Poké Ball Pokémon in Super Smash Bros. Ultimate. Its attack is the same as in Smash 4 with a few alterations to its appearance and behavior. The attack visuals are larger and more flashy with the final hit having a very large double claw swipe (in Smash 4 it was simply a heavy hit effect). Zoroark will now target characters that are airborne or on steep slopes, making it more aggressive with the only way to avoid it is to move fast enough or shield its initial trapping hit.

Prior to 10.0.0, a glitch existed involving Zoroark, in which a fighter who is in the Fury Swipes attack is hit by a Hammer or Golden Hammer, and the temporary invincibility caused by the special hitlag of the items prevented Zoroark's final attack from connecting, leaving the fighter stuck in the air until they were hit. If another Zoroark was spawned, it would crash the game if Zoroark targeted that fighter while they are trapped.

Zoroark cannot be summoned on 3D Land, Dream Land GB, Golden Plains, Green Hill Zone, Mushroomy Kingdom, Mute City SNES, Spirit Train, Tomodachi Life, Wrecking Crew, nor Yoshi's Island.

Spirit[edit]

No. Image Name Type Class Slots Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Series
522
SSBU spirit Zoroark.png
Zoroark
Attack
★★ 1 1751 7048 1051 4229 700 2819 No Effect Pokémon Series

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese ゾロアーク, Zoroark
UK English Zoroark
France French Zoroark
Germany German Zoroark
Spain Spanish Zoroark
Italy Italian Zoroark
China Chinese (Simplified) 索罗亚克
Taiwan Chinese (Traditional) 索羅亞克
South Korea Korean 조로아크, Zoroark
Netherlands Dutch Zoroark
Russia Russian Зороарк

Trivia[edit]

  • Goldeen and Zoroark are the only Pokémon that can come out of Master Balls that are neither Legendary Pokémon nor Mythical Pokémon.
    • Despite it not actually being a Legendary, Zoroark's trophy appears in the Legend of Pokémon Black & Pokémon White Trophy Box.
    • Zoroark's appearance as a supposed legendary Pokémon in Smash is probably referencing its significance alongside legendary Pokémon in the Pokémon movie, Zoroark: Master of Illusions. Unown and Lucario are also often mistaken as a legendary because of the movies they appeared in.
  • There was formerly a glitch where if Zoroark were to attack a character protected by a Back Shield, the final hit of its attack wouldn't connect, leaving the target spinning in midair indefinitely until they were hit by an attack.[1]
  • Prior to version 1.0.8 of Smash 4, the claw swipes were considered projectiles, so they could be completely negated by a character wearing a Franklin Badge, who would only take damage from the final hit.
    • If said character would have taken the final hit from the attack, they would be inflicted ~80% and subsequently meteor smashed, with the hit being impossible to tech.
  • In Ultimate, there is a 1 frame window before Zoroark's final hit where the targeted character is actionable. This allows characters with actions that give them intangibility or armor on frame 1 to reduce or completely avoid damage and/or knockback.[2]

References[edit]