Sing
Sing is Jigglypuff's Up Special attack. Soundwaves and music notes come out from its body and travel out a certain distance. All opponents within range (and touching the ground) will fall asleep for a short amount of time. This attack does no damage at all and simply disables opponents to set up for attacks. Similar to a grab, opponents can escape the sleep state more quickly by rapidly moving the control stick. The more damage the opponent has, the longer he/she will remain asleep.
Unlike most Up Special moves, this is not a third jump. Jigglypuff enters a helpless state and gained no height. Instead, players often use Rollout or an air dodge as a third jump.
Timing of this move is crucial, as opponents who fall asleep at the beginning may wake up before Jigglypuff finishes singing. Also the more damage an opponent has when they fall asleep the longer they will stay asleep. This move leaves Jigglypuff very vulnerable to counter-attacks.
However, in Melee and Brawl, one can sing when near a ledge. Jigglypuff will grab the ledge and the singing will be canceled, but if there is an opponent near enough, they will fall asleep. This is called a "Quick Sing". This can be used to set up combos.
In Brawl
Although Sing is not a recovery move, characters no longer enter a helpless state after using it. This changes the strategy of using this attack and allows more flexibility in when it can be safely used.
Trivia
- Switching languages changes Jigglypuff's name, as well as the song it sings.
- Although it does no damage, Sing can destroy targets in Super Smash Bros. Melee's Target Test, and can also destroy capsules in any mode.
- In Event 39: Jigglypuff Live!, there is an easter egg involving the Sing attack.